[RPG] Strategies for dealing with turtle or roach players

gm-techniquesproblem-players

How should GMs deal with players who turtle or roach?

By turtle I am referring to players who obviously wanted to play because they joined the game, but when they're actually at the table they keep their heads in their shells. They're too intimidated or shy to actually role play. They just sit quietly and spectate even though they are players.

Roaches are players who will get to the table and actually be very active, that is until the spotlight is on them. Then they turn into turtles. They are called roaches because they scurry away from the light.

What are some good techniques for getting these players to open up and actually contribute to the game?

Best Answer

Sometimes, all that's needed to get shy, anxious players to open up is time. If they're more secure in their place in the group and in how their contributions will be received, they'll relax.

One big factor can be the group itself. If you've got a group where one or two people consistently dominate discussion and action, and a couple of others tend to hang back, try running a session or two without the more active people. The quiet ones may be both somewhat intimidated by the active ones and have learned to "lean" on them. Having to play on their own for a bit might help them build up confidence, while also forcing them to get more active and drive the game on their own. I'm running a campaign right now where the "quiet people" from the last one are my most active players, because the guy who dominated the last campaign I ran with them isn't around anymore. They're now the ones demonstrating how things work to the new people.

Nudging them to contribute more can also help, but be careful; in my experience it works better to offer them opportunities to get involved and to only directly push occasionally, and after they've had some time to warm up. Jumping on them directly at the beginning of the session will often make them freeze. This happens to me sometimes when I'm a player, and it can be very frustrating. Instead, I've had good results with mining their back story for things that will interest and engage them specifically.