[RPG] Synthesist, Combat Reflexes, Improved Grab and Bite

combatgrapplepathfinder-1esummoner

I have a player who want to make a "tanky" build with a Synthesist Summoner (from Pathfinder APG).

The plan is as follows: The fused eidolon is a bipedal with dual claws. Evolutions are:

  • Bite, augmented by:
    • Grab
    • Reach
    • Trip

He also picked Combat Reflexes, granting him multiple AoOs.

To protect the people "in the back", the plan is to prevent monsters from passing him by using his reaching bite attack and grapple the opponents on hit, like this:

  • Monster tries moving past him: AoO with Grapple on hit. He is moved to the opponent's square, (isn't he?) as per grapple rules. He isn't, see the accepted answer.
  • Another monster tries to move past the (now grappled) Synthesist. He decides to take a free action to let go and follows up with reaching bite again and is moved to that monster's square the creature is moved to an adjacent square if he hits.
  • repeat until all monsters have moved or no AoOs are left.

Aside from it being a nice idea for a character ("No one gets past me") that made me laugh IRL, does this even work?

Best Answer

The Rules as Written Prevent It…

A lot of grapple fun is quashed by a creature being unable to take free actions (except, most of the time, speaking) when it's not the creature's turn. It seems like—but I'll add it anyway, just in case—that you already know that, like it says here, "Grappled creatures cannot make attacks of opportunity."

Finally, "If you successfully grapple a creature that is not adjacent to you," it says here, "move that creature to an adjacent open space (if no space is available, your grapple fails)." This is a radical change from D&D 3.5 where the grappler enters the grappled creature's square.

…But House Rules Sometimes Allow Free Actions Off-turn

Then all bets are off, and it's a whole new game for your eidolon-wearing buddy.