[RPG] the difference between giving advantage on a roll and reducing the DC

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I run a 5e campaign, and I like rewarding my players for thinking outside the box, roleplaying well, etc. Suppose we have the following scenario:

Violet is a bard, and is attempting to intimidate a city guard while they are alone. The nearby torches suddenly dim and flicker uncertainly. Various objects shake violently and fly about the room, crashing into the walls, tables, and each other. Violet makes a wonderfully scary and venomous threat to the guard.

Violet’s use of fun bard spells and the good roleplaying was great, and I want to reward her player on the Intimidation roll.

I see two possible ways to do this:

  • Grant the player advantage on whatever roll they’re making
  • Reduce the DC of the check (but by how much?)

How do these two methods differ from one another? Are there scenarios when one is preferred over the other?

Best Answer

Mechanically, I would say the main difference is that advantage is easier and provides more stable results (As your result chances go from evenly distributed, to a favorably skewed curve). 5e favors using advantage/disadvantage as a quick, simple, effective way to deal with temporary bonuses.

Narratively, advantage is a temporary bonus to one action, while a change in DC is a change in the difficulty of the task being attempted.

Giving Advantage means the task is harder for Violet to fail

This means, narratively, that thanks to Violet's special effects, the guard will be more likely to be intimidated by the next thing that comes out of Violet's mouth. The bonus is only for Violet's next action (or until the effect that gives Violet advantage no longer applies to the situation).

Changing the DC means the task has changed

This would mean the guard has lost their composure, and they will think everything is more intimidating/scary. In this case, the bonus applies to Violet and to anyone else attempting the same task.

As another example, building a partial bridge over a gap doesn't make jumping over easier; the jump you have to do to get across is now an easier task for everybody.