[RPG] the extent of the commands a Cambion can issue through Fiendish Charm

charmedconditionsdnd-5e

In the last session we played, our DM sent Cambions at us. One of them managed to land a Fiendish Charm on our Barbarian and commanded him to attack our Bard. The part of text about issuing commands is quite short and reads as follows:

The charmed target obeys the cambion's spoken commands.

The DM said that the charmed target has to obey the commands "as best as he can", thus the Barbarian proceeded to quite literally demolish our Bard with two (regular one + Extra Attack) greatsword attacks empowered with Great Weapon Master, while raging. We felt kind of overwhelmed.

Is Fiendish Charm really that strong? Do you have to obey the issued commands with literally all you have, feats and other power-ups included?

Best Answer

Yes, it is strong and they must obey the order, unless it's suicidal - then they get another save to resist.

While the target is charmed per the condition as part of the ability, it is the information after that line that defines how the ability is applied:

The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success.

The target must obey; should that order be suicidal, the target gets another save to resist the order. See this question regarding failing a save to resist a suicidal command.

Interpretation of Extent of Obey

This is where things leave the realm of RAW and are up for interpretation. To the extent of best of their ability is not stated in any rules. Using the instruction given, "Attack the bard!" There are a few ways to go about it. This list is not exhaustive.

  1. Follow the instruction exactly as commanded. Attack once as that was all he was instructed to do.
  2. Attack as he would regularly do, if making extra attack is normal that's what he does. He does not expend magical or other resources unless they are part of what he normally does as an attack.
  3. Go all out using any magical items or abilities that he has to do as much damage as possible.

Option 2 is the middle ground, the one I use in my games and the option that has come up in most games I've played in, but ultimately it's up to the DM to make the final ruling, ideally keeping in mind that what applies to players should equally apply to monsters.