[RPG] the highest consistent damage output for a 20th level Warlock of the Fiend? (Pact of the Chain)

dnd-5eeldritch-invocationsoptimizationspellswarlock

I've currently got a 3rd level Fiend warlock (pact of chain) and am trying to optimize my build strategy for a 20th level highest consistent damage output.
Including the level progression in achieving the final build would be a very welcome addition to answers.

The following are the limitations for the build:

  • No multi-class
  • no ring of wishes, luck blade, the eye of Vecna, The hand of Vecna, Book of vile darkness, Tomb of exalted deeds, deck of many things
  • no extremely low probability events or effects
  • no Unearthed Arcana
  • no buffs or potions
  • no help from others
  • no setup time
  • no disposable magic items

The following are allowed:

  • any magic item not listed above as a limitation
  • Graz'zt specific boons (MTF)

Note: PC is a Tiefling and her Cha is 18

Best Answer

Eldritch Blast can be made so powerful that there is no reason to do anything else.

Equipment:

Feats:

  • Spell sniper: Increased range, ignore 1/2 and 3/4 cover.
  • Lucky: Basically a free reroll of an attack 3 times per day
  • Crossbow Expert: No disadvantage when target is 5ft away.

Execution.

Once per day, you can use hurl through hell, some time when an attack hits. On to the real damage.

Our eldritch blast has a +16 (6+5+2+3) bonus to hit and deals 1d10+5 damage per hit (1d10 base damage, +5 damage from Agonizing Blast invocation with 20 Charisma).

The Illusionist's Bracers allow us to cast eldritch blast twice every single round. Here's the expected damage per turn against different ACs:

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Obviously there's some variation depending on the AC of the target, but for the most part, eldritch blast is going to beat out most of the warlock's damaging spells that use saving throws - unless the target has a very high AC.

Further, we argue that this is more consistent: it does not depend on anything but the target's AC. Spell's like hunger of Hadar could potentially get more damage out of a single action, but that depends on your target just chilling in its AoE for the full duration. This method depends only upon you slinging your eldritch energy every turn. Consistency.

To borrow GcL's construction of 30 rounds of combat per adventuring day, against all AC 18 (or less) targets, 60 castings of eldritch blast and one hurl through hell will average 2515 damage in one adventuring day.