[RPG] the highest possible permanent AC at character creation

armor-classcharacter-creationdnd-5eoptimization

Assuming you are level 1 and have access to any item that you can afford at character creation rolling the maximum amount of starting gold, how high can your permanent AC become (permanently, not for any lesser set duration)?

Constraints:

  • Only official material, Unearthed Arcana is not legal for this character creation.

  • All common races listed are legal, all other races are illegal for character creation.

  • Items are those that you can purchase.

  • All skills, feats and abilities available to a player character are eligible.

  • A sole player character has to achieve this AC on their own, without any help from allies (pet companions, PCs, NPCs etc.)

  • Starting attributes can be rolled (that includes all 18s down the line) or achieved by point-buy. I have no preference for either.


Heavily related: What is the highest possible temporary AC at level 1, without any help from others?

This linked question also includes temporary AC. My current question, however, is strictly about permanent AC.

Best Answer

22 AC

With the changes to the Warforged Integrated Protection racial trait (specifically the change to give you +1 AC, and a method to wear armor...meaning you also have a method to not wear armor), it is now possible to get an AC of 22 at character creation.

Option 1: The Plate Mail route

If you can manage to get a set of Plate Mail at level 1 (either by gift of a generous DM, or using the Inheritor method, of selling your incredibly valuable piece of jewelry [eg jeweled platinum ring] to buy a set of Plate Mail), then as a Warforged Fighter, with the Defense Fighting Style, or as a Warforged Forge Cleric you can get an AC of 22:

Calculation:

  • Plate Armor
    • 18
  • Shield
    • +2
  • Warforged Integrated Protection Racial Trait
    • You gain a +1 bonus to Armor Class

  • Blessing of the Forge or Defense Fighting Style
    • +1

For a total of 22.

Option 2: The Barbarian Route

Be a Warforged and either using the standard racial increases of +2 Constitution, +1 anything, or by using Tasha's alternative method for assigning racial ability score increases and choose +2 Dexterity and +1 Constitution instead, you can achieve an AC of 22.

Calculation:

  • Unarmoured Defense
    • 10 (Base) + 5 (Con/Dex) + 4 (Dex/Con) = 19
  • Shield
    • +2
  • Warforged Integrated Protection Racial Trait
    • You gain a +1 bonus to Armor Class

For a total of 22.

Importantly for this build, the Integrated Protection bonus AC is explicitly not armor, just a result of your body's

built-in defensive layers, which can be enhanced with armor