Out of curiosity, I’ve been calculating what is the highest spell save DC that a character can have, assuming perfect conditions.
My calculations have so far yielded the following result:
- Base of 8
- Proficiency bonus of +7 (level 17+ character attuned to an Ioun Stone of Mastery)
- A charisma of 24 (to my knowledge, there is no way pf having a higher charisma than that, and the only way I know to get a 24 of charisma is thanks to a specific event in a specific hardcover adventure), giving a +7 bonus
- Attunement to a Rod of the pact keeper +3 (assuming that the character is a warlock)
- Attunement to some Robes of the Archmagi, giving another +2 bonus
Total: 27
Am I missing something? Perhaps there is yet another magical item that can increase a character’s spell save DC (assuming that the item in question requires no attunement, or that the character somehow found a way to gain a fourth attunement slot)? Or perhaps a spell, feature, feat, ability, etc.? Or perhaps there is indeed a way to get a 30 of charisma?
The calculation assumes that the character is to be played in Adventurers League v.7 organized play (so no homebrew).
Best Answer
The highest possible permanent Spell Save DC is 28
The Character
Chad is a Level 17+ character with at least one level in warlock and these magic items:
The Calculation
+8 | Base Score
+6 | Level 17+ Proficiency
+1 | Ioun Stone of Mastery (Proficiency increase)
+2 | Robe of the Archmagi
+7 | 24 Charisma (acquired in specific Adventure Module, see below if okay with spoilers)
+1 | +2 Charisma (Tome of Leadership and Influence1)
+3 | Rod of the Pact Keeper
This involves...
Rulings
1 You can only use one Tome/Manual of any one kind on a character in Adventurer's League (DDAL FAQ v7.1 p. 8)