[RPG] the lore-based reason that the Spectator has the Create Food and Water trait, instead of simply not requiring food and water

dnd-5efood-and-drinkloremonsters

The Spectator has the Create Food and Water action (Monster Manual, p. 31):

Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours.

I don't understand why the Spectator must to use an action in order to create its own food and water to sustain itself.

Wouldn't be easier to add something like the banshee's Undead Nature trait?

Undead Nature. A banshee doesn't require air, food, drink, or sleep.

They could have given it a trait like this instead:

Spectator Nature. A spectator doesn't require food or drink.

Is there any important mechanical difference between both abilities? I mean, any exploit, advantage or drawback that has create food and water over it doesn't need food nor water.

Best Answer

Because that was that power of one of its eyestalks in previous editions of the game.

In AD&D book Monster Manual II (1983) by Gary Gygax, the ability to create food and water is one of the spectator's four eyestalks, the others being cause serious wounds, paralyzation ray, and telepathy.

The special quality of "Undead Traits" didn't really exist until D&D 3e (2000), which took design influence from Magic: the Gathering to apply general traits to specific monster types. The fact that undead don't need to eat or sleep wasn't really considered relevant by the designers of the very early editions of the game, when D&D was largely about fighting monsters in dungeons rather than any kind of realism.

In the D&D third edition book Magic of Faerûn (2001), the spectator similarly has the ability to create food and water with one of its eyestalks. Its other three were inflict serious wounds, hold monster, and suggestion. An updated version of the creature in Lords of Madness (2005) changes the creature so it creates food and drink as an innate ability, and one of its eye stalks instead causes fatigue.

It needs to eat and drink because according to its lore, the spectator is dedicated to to guard a specific place or thing without the luxury of leaving to hunt for food. Beholders are traditionally a type of living creature known as an Aberration, and therefore it would not be correct to simply make them Undead. Aberrations frequently have to eat, and the large mouth of beholder-like creatures strongly suggests that it is a creature which must eat to survive, and perhaps even greatly enjoys eating. It's therefore highly thematically appropriate for the spectator to be able to create food.

Giving creatures the ability to cast a single spell is a long-standing D&D mechanical tradition that dates back to the earliest editions of the game, when the easiest way for designers to give a monster a magical capability was simply to allow it to cast a spell normally available to a player character spellcasting class such as the cleric. D&D third edition often did this, where they were generally known as spell-like abilities.

It's not unthinkable for living creatures to be immune to the need to eat and drink, of course. The elan are a race of people who are of Aberration type, and they can sustain themselves without food or drink.