[RPG] the maximum number of attacks a single character can make in 1 round

optimizationstar-wars-saga-edition

Introduction

A friend and I were discussing our builds for an upcoming venture into Star Wars: Saga Edition and we're dabbling with multiattack characters: one melee and one ranged, and need some input as to the rules.

Questions

  1. Given two different melee weapons (e.g. a vibroblade and a lightsaber), what is the maximum number of attacks a single character at 20th level can make in a single round, and how (i.e. which feats, talents and so forth, are used) do you achieve it?

    • a. If he is alone in the encounter?
    • b. Is he has allies that can provide benefits?
    • c. What is the highest possible to-hit-modifier to get for said attacks?
  2. Given two different ranged weapons (e.g. a blaster pistol and a [insert exotic ranged one-handed weapon]), what is the maximum number of attacks a single character at 20th level can make in a single round, and how (i.e. which feats, talents and so forth, are used) do you achieve it?

    • a. If he is alone in the encounter?
    • b. Is he has allies that can provide benefits?
    • c. What is the highest possible to-hit-modifier to get for said attacks?

Best Answer

Assuming you have one handed weapons the answers are the same for ranged or melee with the details changing.

  1. Four although opponents could draw other attacks. That would be three from the Triple Attack feat (requires Double attack) in one of your weapons and an additional attack with an off-hand weapon.

  2. It all depends on the allies and they kinds of benefits they can provide.

  3. Triple Attack is a -10 penalty for ALL attacks. Using a second weapon to attack is also a -10 penalty on ALL attacks. The dual weapon penalties can be reduced with the Dual Weapon Mastery Feats I-III which drops the penalties to -5/-2/0. Some PrC classes have access to "Multiattack Proficiency - weapon type" talents which reduced the penalties for making multiple attacks 2 points for each level takes so taken five times it will reduce the -10 penalty to 0 for that given weapon type.