[RPG] the maximum skill bonus that can be crafted into a magic item

dnd-3.5emagic-items

I know that a weapon enchantment caps out at +10 or 200K GP value. But what about skill increasing items? It seems pretty cheap to get a +10 ring of Jump. (10,000 GP)
I remember reading something in a forum somewhere where pre-epic skill boosts can be up to +30. Is this true? After that is it just a x10 price jump or am I missing something? Please provide book title and page references so that I can support this crafting attempt.

Best Answer

Either a +44 or a +30, depending on the type of bonus.

Magic Item Basics

  • Grants an enhancement bonus on a skill check greater than +30.
  • Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.

Creating Magic Items with Competence Bonuses

There is a formula for computing the price to create a magic item. Since non-epic magic items have a price below 200,000, use the following formula:

44 x 44 x 100 gp = 193,600 gp.


Conclusion

There are no maximums specifically mentioned for a competence bonus, as there are for enhancement bonuses. The maximum would be limited by gold costs to create. In the realm of enhancement bonuses, there is a maximum stated.

  • Competence Maximum: +44
  • Enhancement Maximum: +30


Fun Fact

Competence Bonuses Stack with Enhancement Bonuses. So, a +44 Ring of Lies (Bluff), a +30 Ring of False Truths (Bluff), and a casting of the spell Glibness (+30 untyped), would give you, with no other factors involved, a +104 to Bluff. You can trust Bards... right?

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