I know that a weapon enchantment caps out at +10 or 200K GP value. But what about skill increasing items? It seems pretty cheap to get a +10 ring of Jump. (10,000 GP)
I remember reading something in a forum somewhere where pre-epic skill boosts can be up to +30. Is this true? After that is it just a x10 price jump or am I missing something? Please provide book title and page references so that I can support this crafting attempt.
[RPG] the maximum skill bonus that can be crafted into a magic item
dnd-3.5emagic-items
Best Answer
Either a +44 or a +30, depending on the type of bonus.
Magic Item Basics
Creating Magic Items with Competence Bonuses
There is a formula for computing the price to create a magic item. Since non-epic magic items have a price below 200,000, use the following formula:
44 x 44 x 100 gp = 193,600 gp.
Conclusion
There are no maximums specifically mentioned for a competence bonus, as there are for enhancement bonuses. The maximum would be limited by gold costs to create. In the realm of enhancement bonuses, there is a maximum stated.
Fun Fact
Competence Bonuses Stack with Enhancement Bonuses. So, a +44 Ring of Lies (Bluff), a +30 Ring of False Truths (Bluff), and a casting of the spell Glibness (+30 untyped), would give you, with no other factors involved, a +104 to Bluff. You can trust Bards... right?