[RPG] the maximum static positive modifier to a melee attack’s damage

damagednd-5emelee-combatoptimization

I’m currently building up a Level 20 Warlock to have the absolute maximum static damage (by static, I mean damage not reliant on a roll) on a melee attack.

A level 20 Hexblade Warlock with a 20 in Charisma can have the following additions:

  • +5 from 20 Cha
  • +5: Lifedrinker (Charisma-based)
  • +6: Hexblade’s Curse (proficiency bonus)
  • +10: Great Weapon Master
  • +3: Magic Weapon

This totals +29 Damage.

Outside of using Tomes to increase my Charisma or getting the Legendary Item that increases Proficiency Bonus by 1, are there any other methods to increase flat damage that I don’t know of?

Please do not factor Dice or Dice Rolls into the modifier damage.

The answer doesn't have to be for a Hexblade Warlock; that's just the way I found to add the highest static bonus to a damage roll.

Multiclassing, RAW, RAI, Errata, and Jeremy Crawford tweets are all accepted. Please just logically explain your opinion or facts, and cite your sources!

Best Answer

Aasimar Zealot Barbarian(16)/Grave Cleric (2)/Hexblade Warlock(1)/Any(1): +122 on one attack, +61 on later

Our character is an (Protector or Fallen) Aasimar level 16 Zealot Barbarian, level 2 Grave Cleric, level 1 Hexblade Warlock and has 1 level in anything, with the Great Weapon Master and Charger feats armed with a +3 heavy weapon.

Protector and Fallen Aasimars (Volo's) have a transformation ability (1 minute) which includes:

During it, [...] once on each of your turns, you can deal extra [necrotic or radiant] damage to one target when you deal damage to it with an attack or a spell. The extra [necrotic or radiant] damage equals your level.

A 16th level Barbarian gets +4 to damage as part of the rage.

Path of the Zealot (Xanathar's) gets:

Divine Fury

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

We use the Grave Domain's Channel Divinity: Path to the Grave:

As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.

And Hexblade's Curse:

As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

Great Weapon Master lets us take -5 penalty to the attack roll to get +10 to the damage.

The Charger feat is a bit convoluted but in short; we get +5 to damage when using Dash, running 10 feet at someone, and use our bonus action to attack the creature.

The procedure:

Because we have multiple feature which use bonus actions, some set up is required:

  • Turn 1: Rage as bonus action and use action for something (e.g. Attack)

  • Turn 2: Curse the creature and use action for something (see last turn)

  • Turn 3: Activate Aasimar transformation as BA and use action for Path to the Grave. (Rage does not end as we have Persistent Rage)

  • Turn 4: Take the Dash action, move 10 feet towards an enemy, use bonus action to make a melee attack (par Charger feat). Choose to use Great Weapon Master on the attack.

As Path to the Grave only lasts a for one hit, we get one like this and later turns with half.

The calculation:

  • +5 Strength
  • +3 Magic Weapon
  • +10 Great Weapon Master
  • +5 Charger
  • +20 Aasimar transformation
  • +8 Zealot's Divine Fury
  • +4 Rage
  • +6 Hexblade's Curse
  • ×2 Vulnerability from Path to the Grave

$$(5+3+10+5+20+8+4+6)\times2=61\times2=122$$


We can use a Belt of Storm Giant Strength to boost our Strength to 29 giving and additional +8 and/or a Ioun stone of Mastery for an additional +2.