[RPG] the name of a player playing predominantly (or only) for combat

terminology

I just read How should I punish my player for getting himself killed? and a part stood out to me:

He certainly gives off the vibe that he's only playing along in the story so he can get to the next combat encounter, and absolutely wants to be the one dishing out the most damage- it's very important to him.

Also

Now, I'm convinced he did this because: 1. We hadn't done a combat encounter in a long time since the last couple sessions were political debates to gain access to the lair they're heading to. […]

Is there a name for this kind of player?

Best Answer

Butt-kickers and Combat Monsters

Gaming giant Robin Laws in Robin's Laws of Good Game Mastering (2002) published by Steve Jackson Games for no system in particular names and describes this player type:

The Butt-Kicker wants to let off steam with a little old-fashioned vicarious mayhem. He picks a simple, combat-ready character, whether or not that is the best route to power and success in the system. After a long day in the office or classroom, he wants his character to clobber foes and once more prove his superiority over all who would challenge him. He may care enough about the rules to make his PC an optimal engine of destruction, or may be indifferent to them so long as he gets to hit things. He expects plenty of chances to engage in this aforementioned clobbering and superiority.… Butt Kickers [sic] seek the [emotional] flush of martial victory. (4–5)

Laws uses in Robin's Laws player categories that originated in Glen Blacow's article "Aspects of Adventure Gaming" from the long-defunct gaming magazine Different Worlds #10 (1980). That article is discussed, for example, here.

However, I was originally made aware of player types by another gaming giant Aaron Allston in his influential Strike Force (1988) published for Hero Games's Champions by way of Iron Crown Enterprises. Strike Force calls this kind of player the Combat Monster:

This player wants his character to fight, fight, fight. This doesn’t mean that the campaign must consist of only combat, but if every episode [session] doesn’t have some sort of battle, or if the character is prevented from participating in these conflicts, the player will not be happy. (220)

(I've used the 2016 revised edition of Strike Force for this quotation; my original is in storage.) Both terms seem acceptable and fairly nonjudgmental.

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