I have observed GM punishing players by punishing their PCs, often through intentionally implausible, humiliating, and sometimes fatal events. Where and when does this GMing technique originate, and how did it catch on and become widespread in the community? What historical material created or popularised it, if any?
The question Should I leave this group or recover it? provides an example of this punishment behaviour.
Hackmaster 4e also incorporates this concept in the form of the GM Smackdown Tables and frequent (hilarious, presumably non-serious) suggestions for putting players in their place. Hackmaster was created as a parody of AD&D, drawing concepts from D&D play-group culture of the time, so it seems that this is an established part of gaming culture.
I'm more interested in the origin of punishments that have a (fake) in game justification, like "rocks fall, everyone dies" (not because of an actual trap) or "The tarrasque teleports on top of you and eats your face" rather than meta-game punishments that aren't translated into the narrative (e.g. lose 50 XP or one point of Good Stuff or something like that), though the line might be blurred.
As a reminder, you should support your answers with experience and/or (preferably and) citations. This is also not a debate on whether this behavior is acceptable or not. The best answer, I expect, would be something along the lines of:
X work was published, promoting this, having evolved from the author's experience with Y cultural stuff, and it gained traction with the larger community because of Z cultural/psychological stuff. The technique was further popularized by works P, Q, and eventually R (Hackmaster?) and remains prevalent to this day.