[RPG] the point of applying shield spikes to a one-handed weapon

pathfinder-1eweapons

I was looking over the weapon-creation chart towards the end of this page, and saw that one of the options available to you is making the weapon count as a light shield with spikes. However, when I looked at the shield spike rules and the shield bash rules, it said you had the option of trading the AC bonus to make an attack with the shield. So considering this, would a weapon that is considered a shield have the option of increasing its damage by 1d6, or is this a useless feature?

Best Answer

Your weapon can be a shield. And that shield can have spikes on it as well. It smells of stupid at first as trading a weapon attack for a shield AC bonus which in turn is traded for a shield bash attack sounds ridiculous.

I can't find a rule that says adding spikes on your handaxe-shield-thing makes it deal extra damage through regular handaxing. When I think about it, if such a feature existed, it would just allow you to spikify your weapon without the shield nonsense anyway.

But you may have some cool shield-related feats, especially useful if your spiky-shield-weapon is on your off-hand!
Improved Shield Bash allows you to trade your off-hand weapon for a weaker shield bash attack and a shield ACbonus.
Shield Slam lets you perform a free bull rush maneuver with every shield attack
Bashing Finish gives you a free shield bash if you score a critical.

Now, assuming you really want to have a two weapon fighting character that has shield-based options but you don't want to let go of your desired weapon, you can turn it into a shield. Adding spikes would just let you be a bit more dangerous when in defensive mode.