[RPG] the point of lowering the hood on a hooded lantern


From the PHB, p. 152:

Lantern, Hooded. A hooded lantern casts bright light
in a 30-foot radius and dim light for an additional 30
feet. Once lit, it burns for 6 hours on a flask (1 pint) of
oil. As an action, you can lower the hood, reducing the
light to dim light in a 5-foot radius.

PHB errata says that you are not supposed to be "blinded by darkness", but can't see anything that is concealed by the darkness:

Vision and Light (p. 183). A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it.

But when you are in the darkness yourself, you can see things that are not. That means that a hooded lamp will be visible, since it still creates a lit area around.

Assuming that your foes will see the light at any range regardless, what is the point of reducing the lit area?

Best Answer

I realized my comments were better suited as their own answer.

You are absolutely correct that a hooded lantern would be visible in the dark from any distance. Assuming you had direct line of sight on the lantern.

So if you are in an open empty field, or a very large open cavern, then you are right...there's no point to a hooded lantern.

However, you can only see light if you have line of sight on it. And, when seeing 'light' there are two things you may be seeing. You may either be seeing the source of the light (the lantern) or you may be seeing the area illuminated by the light.

So, where this becomes useful is in areas that do not have clear, long-distance visibility. Such as in a building, or a cave, or a forest, or city streets, or literally anywhere that is not an open field.

The way this works is this: If you have a hooded lantern and you have the hood up, you are casting a Sphere 60' aura of light around you. In an area with corners, doors, or any other obstruction that blocks line of sight, this means any creature that can see any part of that 60' radius aura of light...can see your light.

However, if you hood the lantern, that drops it to throwing off a radius 5' aura of light. Bearing in mind that spheres include their origin as part of the radius...this means that only the single square that the lantern is sitting in is illuminated, with a bit of bleed-over into the neighboring squares. This means that unless a creature gets line of sight on the squares immediately around the one the lantern is in, they cannot see the light.

There are several practical uses for this. While dungeoneering, the party can dim the lanterns to sneak up to a corner. If each party member carries a lantern, they can each see where the other is, and see the ground under their feet so they don't trip or anything...but no one around that corner can see them coming, because none of the light created by the lantern reaches around the corner to become visible. Then the elf sticks their head around the corner, using their Darkvision to see what's there...all without ever showing any light to the creatures around that corner.

On the other hand, if you wanted to try the same trick with a non-hooded lantern, the party members that can't see in the dark would have to stay 60' away from the corner, so that the light created by their lanterns didn't go past it and reveal their presence.

So, in summary...

Yes, a light is visible from a tremendous distance, IF you have line of sight on the light source, or anything the light source is illuminating. In an open field, this means dimming your light doesn't help much. But in an area with obstructions, dimming your lantern means you reduce the aura that is visible in the dark from a 60' sphere, to a 5' sphere. And given that this aura can shine past corners, under doors, through windows, and so on....reducing your light aura is very useful in areas with obstructed vision.