[RPG] the rules for crafting Skill Enchantment bonus items


I have been looking at guides for dramatically boosting a character's potential with a single skill. In addition to toolkits, I have found mention of Competence bonuses and Enchantment bonuses (or “Enhancement” maybe?), but I cannot find the actual costs of making the skill enchantment bonus items. I have seen many references to these bonuses but am failing to find the information needed to craft them.

Best Answer

The Table

I believe the table you're looking for is Table 7-33 Estimating Magic Item Gold Piece Values on PHB 285. The two rows you're interested in are

\begin{array}{l|l|l} \textbf{Effect} & \textbf{Base Price} & \textbf{Example} \\ \hline \text{Ability bonus (Enhancement)} & \text{Bonus squared} \times 1000\text{ gp} & \textit{Gloves of Dexterity +2}\\ \text{Skill bonus (competence)} & \text{Bonus squared} \times 100\text{ gp} & \textit{Cloak of elvenkind} \\ \end{array}

I don't believe there is any magic item (in the core rule books, anyway) that directly provides an Enhancement or Enchantment bonus to a skill.

However, all skills are based on an attribute (strength, dexterity, constitution, intelligence, wisdom, or charisma). An Enhancement bonus to that stat (say, a +2 Cloak of Charisma) will provide a boost to skills based on that attribute (for Charisma, say, Diplomacy) as if your attribute were naturally that much higher.


If you're interested in crafting these items yourself, check out the PHB's Feats section for feats such as Forge Ring (PHB 94) or Craft Wondrous Item (PHB 92). The cost to create an item is 1/1000 item price in days, 1/25 item price in XP, and 1/2 item price in GP for materials.

There are also special requirements for some items; namely, for the competence bonus items, the creator must have ranks in the skill equal to the bonus the item will grant.

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