[RPG] the spellcasting modifier of a spell cast from a magic item

dnd-5emagic-itemsspells

I'm making some fun magical items and one of the effects is that it can cast a 2nd level spell, scorching ray, and the spell description says, "Make a ranged spell attack for each ray." But what if a non-spell-casting character uses the item, what would the spellcasting ability modifier be?

Best Answer

Some examples of magic items that accomplish similar things:

  • Spell Scrolls: each spell level has a given rarity, save DC, and attack bonus. The attack bonuses progress from cantrips to 9th-level as +5, +5, +5, +7, +7, +9, +9, +10, +10, +11.

  • Circlet of Blasting: Casts Scorching Ray with an attack bonus of +5.

  • Ioun Stone of Reserve: Casts stored spells with the attack bonus of the caster who stored it.

  • Quaal's Feather Token (Whip): Makes spell attacks with an attack bonus of +9.

  • Ring of Spell Storing: casts using the attack bonus of the person who stored the spell.

  • Ring of Spell Turning: When it reverses a spell, it uses the attack bonus of the original caster.

  • Staff of Power: When casting its spells, the user's save DC or attack bonus are used. Note that this item is restricted to use by certain spellcasting classes. This also occurs with...

  • Wand of Paralysis: Makes a spell attack using the user's bonus. Also only usable by a spellcaster.

So the first thing you need to consider is whether your item is restricted to spellcasters or not. If it is, you will probably be using the spell attack bonus of the user. If it is not restricted, the trend seems to be to assign a specific attack bonus to it, which seems to increase with the rarity of the item. If it is not restricted, the second step is then to decide what rarity you would like the item to be, which is best cross-referenced with the spell scroll table to find an appropriate spell attack bonus or DC.