[RPG] the statistically superior character creation method, twelve 3d6 or six 4d6

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The D&D 3.5 Player's Handbook gives (among others) two preferred methods to roll ability scores for a new character: a) roll 3d6 twelve times and keep the preferred six results, or b) roll 4d6 and drop the lowest die, six times.

What is the statistically better method in terms of total modifiers?

In addition, IIRC the core rulebook excludes characters whose total bonus is lower than +3, because adventurers are assumed to be exceptional people.

Best Answer

If you actually get a standard distribution from the dice in the 3d6 x12 method, it will be slightly better than a standard distribution of results from the 4d6 method. The more samples you take, the more likely it is that you will get something approaching average or a standard distribution. The fewer samples you take, the more likely the results will just be random.

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