[RPG] Tips for keeping track of NPC stats and conditions

gm-techniquesnpcorganization

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date?

I have a bunch of NPC notes and lists of names etc., but during a game I generally wing it as far as actual stats and skills for the NPCs. I don't currently make full profiles with all the stats and skills for each NPC as this would take a long time – so these stats simply don't exist.

I tried having little mini-sheets with the names, basic stats, and motivation guides on them – but in practice, I could never find the one I wanted at the right time and I often found that even if I did find it, it didn't have the information I needed on it anyway.

I don't play a rules heavy system, so it doesn't matter that I don't have all the stats to hand – however I think that making them up on the fly all the time may lead to too many inconsistencies and lazy fudging. Also having NPCs with unexpected talents or weakensses would add interest, but would need to be kept track of somehow.

Is there an organisation system that suits this kind of thing?

Best Answer

One of the things I do is to keep track of generic professorial skills and a real world descriptive of how skilful said NPC is in that skill. The skill could be such as soldier, cleric, terrorist, spy, mathematician. The descriptives can range from poor to legendary. If during game play you need to add more skills, or refine one of them then a quick note is all you need.

For example: Bob the assassin has an assassin skill of good. He's good at all things that an assassin is supposed to be. Fred the bar keep may have a bar manager skill of poor (thus why he is always asking the PCs to help) but a performance skill of legendary (thus why the parties at his place are legend ... wait for it .. DARY!

Depending on how rule heavy you want to be, those skill could get more and more focused. But the more focused the skill, the more skills you have to write.

Note that those familiar with Over The Edge may recognise this system as extremely similar and they would be right.