Say I want to take the Resilient Feat and have more than one option for the ability score to raise:
Resilient
Choose one ability score. You gain the following benefits:
- Increase the chosen ability score by 1, to a maximum of 20.
- You gain proficiency in saving throws using the chosen ability.
I'd like to understand the types of scenarios that would typically require a Strength-based saving throw versus an Intelligence-based one, to identify the priority of each for my character.
What are typical examples of a saving throw associated with each attribute?
(e.g. "avoiding a trap is typically a DEX saving throw")
Note: The distribution of saving throws across attributes can be found here.
Best Answer
The Dungeon Masters Guide has a table on p.238 which answers your question directly:
Strength: Opposing a force that would physically move or bind you
Dexterity: Dodging out of harm's way
Constitution: Enduring a disease, poison, or other hazard that saps vitality
Intelligence: Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both
Wisdom: Resisting effects that charm, frighten, or otherwise assault your willpower
Charisma: Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence