[RPG] Universal and Specific status effects

conditionsdnd-4e

I'm a new DM trying to figure out some good ways to keep track of status effects and the like (I often forget and then I'm faced with the dilemma: retcon and annoy everybody, or go with it even though it's unfair)

It seems to me that some status effects are universal — that is, they affect a PC's relationship with everything else on the battlefield no matter what — and other status effects are specific to certain combatants — they only affect a PC's relationship with specific mobs.

These are the ones that are with respect to everybody

  • Blinded
  • Bloodied
  • Dazed
  • Deafened
  • Dying
  • Grabbed
  • Helpless
  • Immobilized
  • Insubstantial
  • Prone
  • Resist
  • Restrained
  • Running
  • Shielded (e.g. swordmage's aegis)
  • Slowed
  • Stunned
  • Surprised
  • Unconscious
  • Vulnerable
  • Using Total Defense

These are with respect to certain combatants:

  • Charging
  • Combat Advantage
  • Concealment
  • Cover
  • Cursed (Warlock)
  • Grabbing
  • Hidden
  • Invisible
  • Long Range
  • Marked
  • Quarry (Ranger)
  • Weakened

Is this right? Did I miss anything?

Best Answer

A common way this is managed is a chit or counter attached to the mini(s).

If you are using a white/chalkboard or paper, just writing an abbreviation next to the individual in question may work as well.

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