[RPG] Using 3d6 instead of d20 for D&D Next

dnd-5ednd-next-playtesthouse-rules

I am currently running a campaign with D&D Next playtest packet released at September. My player has been complaining about his terrible attack rolls (He didn't prevail because of fumbles, even at Easy encounters!), and monsters' decent attack rolls (20 does not look like 20 anymore). So, I am going to implement this bell curve roll from Unearthed Arcana 3.5, and accomodate rule changes in Next from previous editions. I currently expect the following to change.

  • Natural hit and miss. You automatically hit at 18, and miss at 3.
  • Base critical hit. Without any enhancement or class features, you score critical hit at 16-18. However, you do not guarantee automatic hit for 16 or 17.
  • Advantage and Disadvantage. You roll 4d6 under advantage or disadvantage. You drop the lowest for advantage, and the highest for disadvantage.
  • Ace in the Hole. (Rogue class feature) Now holds to 18 instead of 20.
  • Improved and Superior Critical. (Warrior path feature) Improved Critical scores critical at 15-18, and Superior Critical scores critical at 14-18

My question is:

  1. According to the "Monster Challenge Rating" section, plural monsters get their CR reduced. To reflect that change, I thought about regarding Large Numbers of Monsters section (from DM Guidelines) as invalid, or adjusting the XP bonus (e. g. 3 on 1 becomes moderate rather than tough from easy). Should I keep this section, adjust it (2 on 1 is the same, while 3 on 1 gets tougher), or wipe out it entirely?
  2. Above are the exhaustive list of what I remember to be largely impacted by this decision. Are there any other rules, class features or feats I should change?
  3. +1 weapons are currently listed as uncommon. Actually, my player's character already has +1 long sword. However, they are likely to impact the game greatly under this new rules, and I had been using the random loot rule in the DM Guideline. Are +1 weapons still appropriate for this category, or their rarity should get a boost?

Best Answer

Bell Curve Rolls will add some predictability to the game and favor player choices over random rolls. I would just use the tables from the variant to determine any changes, and I would suggest just rolling 3d6 twice for Advantage/Disadvantage to keep the mechanic the same, although as SevenSidedDie points out, the probabilities are similar. Ace in the Hole's equivalent would be 16-18, though since it's a 20th level ability and 18 equates to "automatic success" in the Bell Curve Rolls, 18 is probably appropriate. Otherwise, I think your changes make sense. In the end, equally applied to NPC and PC alike should go a long way in making this variant work.