I am playing a monk in our Oriental Adventures campaign, and recently we had a situation where another player was grappling a wu jen spell caster. We thought about breaking her neck to quickly get rid of her, but the only mechanic I could think of is coup de grace
, which required her to be unconscious and would take a full round to execute.
Are there any other official mechanics or some interesting house rules which can allow you to kill someone with a grapple, whether one is a monk or not?
Alternatively, I am looking for other ways of having unarmed combatants eliminate opponents in a grapple, not necessarily killing them. Strangling until unconsciousness or other things would be nice too.
Best Answer
Grappling and pinning an opponent makes it much easier to hit them; but, a grappled opponent is not considered helpless. You can not coup de grace an opponent who is grappled or pinned. (See the Condition Summary, DMG pp. 300-301). Note the penalties that each of these conditions apply:
From the PHB (p. 153):
If you're engaged in the grapple, or pinning an opponent, you can strike the opponent using a light weapon, or deal unarmed damage. Binding a character takes 1 minute (per the Use Rope skill, PHB p. 86); but, it would render the character helpless.
As a DM, I might override the rule and say that another character standing could maybe coup de grace a character pinned by an ally, depending on the circumstances. Strictly by the book, though, it's not allowed; the rules are quite explicit, on this point.
You could create a house rule: Spycraft has the concept of "mooks", who are the disposable, non-plot-critical NPCs that are often gunned down quickly in movie gunfights, or beat up in droves by kung fu masters. If you were trying to "neck snap" a mook-type NPC, the DM could opt to use the Spycraft rules.
When a mook takes damage, the mook gets a damage save against the number of points of damage taken. (I think it would use the character's Fortitude save bonus?) If the mook fails the save, the mook instantly dies (or is knocked unconscious). As the mook continues to survive and take damage the save DC is cumulative; so if the mook takes 12 damage, then 9 damage, his first save would be at DC 12, and his second save at DC 21.
Again, it would be up to the DM to decide if it's appropriate to borrow this rule.
There are rules for execution in Book of Vile Darkness (p.39):
For a Headsman's Axe, the Execution DC is 18, and a botched attempt results in a Coupe de Grace. Using this rule, it's possible to have one or more characters pin an opponent in a grapple, and have another PC perform the execution (using a headsman's axe). It's up to your DM whether he wants to allow this in his games... and whether he wants to allow other weapons to be used.