[RPG] way to make an Invisible Stalker-like player character

character-creationdnd-5ehouse-rulesinvisibilityraces

I'm DMing a game of DND 5e and one of my players really really wants to be an invisible stalker character. The characters will be level 5.

I told him no right off the bat, because being invisible 24/7 is way too op first of all and could be campaign breaking.

But he's extremely insistent about it, is there a way to make a somewhat invisible character playable somehow without breaking the game?

Some Ideas I have had include:

  • He can be invisible but he gets no other racial benefits or ability score improvements from race.

  • He is simply a normal human with human stats that all other characters have disadvantage on perception checks against them.

  • He can only become invisible for a short period of time before having to rest.

Best Answer

I told him no right off the bat...But he's extremely insistent about it

Just tell the player "no," again; you are allowed to do that as DM

There are a number of reasons for this.

  1. An invisible stalker is an elemental; PCs are humanoids1

  2. The CR of an invisible stalker is 6; it usually takes 2 or 3 PCs of level 6 to defeat an invisible stalker; the party is level 5 (per your comment).

  3. A ring of invisibility is a legendary item, usually not encountered until at least level 11; the invisibility of the stalker is better than that ring.

  4. The stalker has this many Hit Points (Hit Dice): 104 (16d8 + 32). A PC of level 5 has somewhere between 30 and 60 HP, depending on class and dice and constitution score.
  5. You want your PC to be of comparable ability to the other PCs.
  6. No PC race gets this combination of Resistances and Immunities:
    • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
    • Damage Immunities: poison
    • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious (SRD p. 323)

and lastly

  1. Monsters and PCs are built under different assumptions.

Work with the player on a class/subclass that meets their goals

There are a number of ways to get the feel of moving around unseen and then striking. If that is their goal, then ...

  1. Suggest the player rebuild their PC as either a Sorcerer (Shadow) or a Monk (Way of Shadows). I have played both of these classes and they can both find ways to move around as unseen, or nearly unseen, in a variety of situations.

    or

  2. Suggest the player rebuild as a Ranger, Gloom Stalker. At level 3, they become invisible to enemies who need darkvision to spot them. I played a Gloom Stalker Ranger, and hope to play him again if that campaign ever reactivates. I chose vHuman and Criminal background; Stealth is of course a prime choice for a Skill Proficiency if your Player takes this route. Of note, on the first round the Gloom Stalker gets an additional attack: for your 5th level party, that's three attacks in the first round.

    or

  3. Suggest the player rebuild into a Circle of the Moon druid. Why?
    If the player chooses the race Firbolg (from Volo's Guide to Monsters) the Firbolg-Druid can turn invisible once per short rest.
    Then, at level 10, the Druid can become an air elemental when using the wild shape ability. That's a step toward being able to change into an elemental type. With CR/3 as a guide, you could as the DM rule that at level 18 they could shift into an invisible stalker (CR 6, elemental) as a plausible variation on air elemental. That's a different challenge tier (4) than tier 2 where the players are now. Time enough between now and if the party gets to level 18 to decide if that option appeals to both you and the player.

Or, try another class/sub class.

There are a variety of ways to get the feel of moving about hidden/unseen, and then suddenly striking. Work with the player on finding a combination that meets their goals.


1 Granted, warforged (Eberron) are a lot like a constructs, and the Changeling has the shapeshifter trait, however, the creature type itself isn't specifically not humanoid. Given the tweet that V2Blast references in that discussion with K. Baker, there may be an erratum coming for Eberron: Rising From the Last War.