[RPG] wear a shield and fight with a two-handed weapon

dnd-5eshieldweapons

In my group, we've been working with the understanding that you can wear a shield and fight with a two-handed weapon, the assumption being that you only get the +2 AC if you're actively wielding the shield with 1 hand. We're treating "wielding" a shield as different from "wearing" a shield. When you wield the shield, you need to use 1 hand for it, and when you only just wear it your hand is free to do what you like (cast spells even). In short, it allows us to use versatile weapons with a shield easily and change our strategy during battle without taking the 1 action to don or doff the shield. In one turn I can strike with 1 hand and wield the shield and in another turn I can switch to two hands for great weapon feat damage, losing the AC but gaining a lot of damage. We think this might be reasonably balanced because we can only modify our AC during our turn until our next turn, so we're not allowed to strike with two hands and then switch back to wielding the shield in the same turn.

Another reason we may have used this "rule" is because you are allowed to equip a weapon as part of the attack action, as stated in the PHB (it's not with me at the moment).

Is there a rule in the PHB or somewhere else that allows this kind of interaction, or have we made the whole thing up out of convenience? Can a shield-holding hand do anything but hold the shield?

Best Answer

I think you're bypassing the "don" and "doff" rule for shields.

I agree that there's daylight to be seen between carrying and "wielding" a shield. But I'll pose you this question: if you can have a shield and switch states from "wearing" to "wielding" it freely, then what is donning or doffing?

As for the comparison to equipping a weapon, I don't think it's valid. No weapon classes are described as requiring an equip-time; all armor are described as needing time to make usable. (I'm ignoring the little bit of time-constraint provided by "loading".)

My read of your description above is that you've house-ruled the donning and doffing of a shield to cost zero in the action economy. If that works for your group, that's great. But I think it is a departure from PHB rules.