[RPG] What are experience points

experience-pointspathfinder-1e

Here it was suggested more than once that running away from a too dangerous encounter should add as much experience points as defeating it. This struck me as really odd and made me wonder what exactly experience points are anyways? Are they just a way for the DM to tell the players they're "doing it right", as in playing the game the way the system in place likes to be played?

I looked up experience points in pathfinder, but it just says

"As player characters overcome challenges, they gain experience
points. As these points accumulate, PCs advance in level and power."

If the result is an increase of power, then shouldn't training give much more XP than unrelated events? – In video games like Baldur's Gate I never thought about why giving 10 gold to the little girl I just freed from the slavers gave me additional XP on top of an increase in reputation, but now in pen-and-paper I think about things. What does it really stand for?

I could see it being a sense of increased maturity more generally, which in turn indirectly affects everything else. But I haven't been able to find any quotes about what experience points stand for in pathfinder or dungeons and dragons in general.

Best Answer

Really, experience points are just a game mechanic, used to incentivize and/or reward certain behaviors

As noted in the passage you quoted, they are meant as rough indicators of the experiences that help a character learn, grow, and improve herself...but any close mapping to how real people learn and grow is tenuous at best.

Would apprenticing with a high level wizard help you master new spells as quickly as shooting orcs with magic missiles day after day? Perhaps, but it wouldn't make for an interesting game incentive.

Some GMs assign XP only (or primarily) for defeating monsters. Others use them to reward clever solutions to problems and/or great roleplaying. In either case, looking too closely reveals that XP are really just a means to incentivize and/or reward certain behaviors.

Pathfinder without XP

As a side note, at least half the Pathfinder (and other 3.x) games I play nowadays don't actually use them; the party just levels up when it fits the story.

In general, I'm a fan of doing away with XP in Pathfinder, but there are downsides to doing so. The main advantages I see of using XP versus simply leveling by GM fiat are:

  • XP provides visability which some players will appreciate (e.g. I've accumulated 4226 of the 5000 XP I need to get to the next level), and
  • Assigning XP values by the book may avoid arguments with players who think they should certainly have levelled up by now.