[RPG] What are some good stats to use when a player is attacking without a weapon (using fists)


Obviously just about any weapon would be better than fists for a character that's not trained in unarmed combat, but I'm curious as to what stats I should give PC's when forced to fight unarmed (perhaps their weapons were stolen or they were imprisoned). I'm looking for a little more than just numbers though to add a bit more flavor, like some bonuses against small creatures that might also let them push or pull them.

I've never created my own stats before, but here's my rough estimate:

Fists (weapon) <> at will
attack: Melee 1 (one creature); +5 vs. AC or Reflex, whichever is greater
Hit: 1d4 +2 damage against a small creature and push/pulls target 1 square.
1d4 damage otherwise.

Does this seem to meet the requirements for how unarmed melee should work? What stats have you successfully used for unarmed combat?

Best Answer

Just to coalesce things here:

  Unarmed Melee Basic Attack: 
       Str vs. AC
       Prof: 0 
       Damage: d4+Str

  Unarmed Ranged Basic Attack: 
       Dex vs. AC
       Prof: 0 
       Damage: d4+Dex

These are the stats provided by the Players handbook. However, if you want to go off script look at the Brawler fighter and the monk for unarmed/improvised weapon ideas. I would tone those powers down and give them to the players to simulate ingenuity. I would also encourage players to use their environments heavily and provide some things that could easily weaponized (tall braziers, forges etc.).

Before you put your characters into a situation like this remember that 4e is a system heavily reliant on things like proficiency and magic weapon bonuses. If you put higher level characters into a situation like this and face them with a challenge on their level it will go badly.

Related Topic