I know wizards can get a certain number of spells in their spellbook for free as they level up, but does that specifically cover having them written down in one spellbook? If you plan to maintain a second or so spellbook or record your spells by some means other than specifically a spell*book*, does that incur extra costs to record spells across multiple sources, whether as duplicates or just kept separately on different media (e.g. book, bone fragments, and/or tattoo?)
[RPG] What are the costs of having multiple/alternate spellbooks
The best way for the wizard to defend a spellbook is the same as the best way for you to protect your precious computer files - have multiple backups.
But, if he hasn't had time to make a copy, if he knows someone is trying to steal the book back, he wouldn't leave the book in the shop overnight. He'd keep it on himself, likely guarded by as many guards as a 7th level wizard can afford to hire on a temporary basis.
If he must leave the book in the shop for plot points, he'd certainly have the book very well protected and secured. He's 7th level, so he knows 4th level spells. He might, for example, use Stone Shape to fabricate a 'doorless' safe in a wall or floor block. And he'd certainly know to keep the book in a lead box to block scrying and detection attempts. He could also use illusions to hide/conceal the book. And decoy books and safes to waste the thieves' time. And of course, a 1st level Alarm spell on the shop would work wonders. He might hire a dozen men at arms who hang out in a neighboring building waiting for the alarm to go off.
You say he can't use anything too damaging in terms of traps. Well, poison gas doesn't cause much physical damage and dissipates after a while. And while you say its illegal for him to create fatal traps, a) he may not care, b) bribes and Charm Person can get the well-to-do out of trouble, and c) dead thieves can't report you to the town guard. If you don't want to do that, you can always fill the shop with a Web.
Beyond defending his shop, since he knows there's likely going to be a break-in, he might have a familiar watch the shop from a distance and follow the thieves back to their home/inn/hideout. And when they aren't looking, he can rob them blind.
No, there are almost no official alternative reincarnate charts
It's likely the expectation is that the DM adjusts the chart based on his campaign. That's because, if I remember correctly, when Dungeons and Dragons, 3rd Edition was in the planning stages, one of the complaints fans of Advanced Dungeons and Dragons, 2nd Edition had was the necessity of cross-referencing a brand new 2nd Edition book with many other, sometimes out-of-print 2nd Edition books. To mollify detractors, the 3rd Edition design paradigm was to keep books as self-contained as possible, using references to other sources only when absolutely necessary. This continued into the 3.5 era, and explains, for example, why there're no comprehensive D&D 3.5 random encounter tables and, for example, why monsters who would benefit greatly from the feats Martial Study (ToB 31-2), Travel Devotion (CC 62-3), or Shock Trooper (CW 112) don't have those feats and, instead, have feats like Alertness (PH 89).
Published variants to the 4th-level Drd spell reincarnate [trans] (PH 270) include the following:
- Kieth Baker's Dragonshard's column "Druids of Khorvaire, Part Two" presents an alternative reincarnation chart for the Eberron campaign setting.
- The 4th-level Drd spell last breath [trans] (SpC 130) reincarnates a target that's been dead 1 round or less, and that target suffers no level or Constitution loss.
- The 8th-level Drd spell cocoon [conj] (SpC 49-50) reincarnates the target, and that target suffers no level or Constitution loss. The spell's effect takes a week to kick in.
- The 8th-level Drd spell dire reincarnation [trans] (Dungeon #100 Web Enhancement "The Lich-queen's Beloved") reincarnates the target as a nonhumanoid Monster Manual creature. This spell has its own chart. Note: Link goes to free PDF.
- The 9th-level Drd spell true reincarnate [trans] (MW 96) reincarnates a target that's been dead a long time, and the target suffers no level or Constitution loss.
Spells On Levelup
You get those spells in a spellbook, by RAW:
But, you don't have to put them all in the same book. In fact, a standard spellbook only has 100 pages, and each spell takes a page per spell level. So you'll likely run out of pages and have multiple books, or make the investment in a Blessed Book.
"For her spellbook" implies to me you only get it for free in one book, though it doesn't say so outright (it also doesn't say you get them in 17 books). If you want to make dupliate copies of a spell, there's rules for that:
Does a spellbook have to be a book?
A spellbook is an actual item in the item list, and is mentioned numerous times specifically. You could interpret that to mean it has to be a book.
That said, Complete Arcane has rules for differing types of books. A book made of something else is still a book, and the cost of copying the spells is the same unless CArc says otherwise. For something like bone fragments, it doesn't: the extra cost is in buying a book made of that material.
So yes, in that case your free spells could go into anything that counts as a spellbook in that way. On something else, it becomes undefined and is up to your DM.