[RPG] What are the differences between the wizard’s bonded object options

pathfinder-1ewizard

Under the "Arcane Bond" class feature of the wizard it says the following:

Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand.

From my reading of the class feature, I don't see any effective difference between the types of object, other than the fact that some of them need to be held in your hand. For example, if you want a particular magic ring and magic wand, it costs the same to create each with the item creation feat, and you can create and use both at the same cost, regardless if you make one out of your bonded object and one "from scratch".

Given this, it seems like the bonded object doesn't limit or expand your choice of items, and you get the same benefits no matter what you choose. Is there any other difference? Is there any reason not to choose an amulet or ring, so that you don't have to worry about what you're holding in your hands?

Best Answer

A rather large reason is this:

A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Basically, if you know you want an awesome ring, but don't want to take forge ring as one of your feats, take a ring as a bonded object and you can add cheap-ish magical enhancements to it when you reach appropriate levels. Whereas taking a wand essentially gives you the craft wands feat, and when the charges are expended allow you to choose a new spell for the wand.

A bonded weapon also has another benefit, granting you a masterwork weapon at level 1 with no cost to you, giving you slightly more benefit at lower levels where you have fewer spells per day (masterwork light crossbow, you're pretty cool).

Staves are very similar to wands in that they give you the benefit of a feat you'd use very little without needing to spend a feat slot on it, though it definitely doesn't come into play until higher levels.

In short, it's the free crafting feats to use on your bonded object that should be the main determining factor in what your object is (unless crafting is disallowed in your game).

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