It doesn't say it counts as armor or natural armor or anything, so it doesn't. It's just 1 AC on top of everything else, to emphasize the sturdiness of Warforged. It should stack with everything and prohibit nothing.
To support this, note that the Warforged trait provides a bonus to AC, rather than setting it to a number, as armor is wont to do. The Tortle, another race with an armor-related ability, sets its armor class to 17 like armor usually does, and correspondingly disallows further benefits from wearing armor, further illustrating that abilities that provide bonuses to the class of worn armor (like the Warforged trait) are not armor and are intended to modify armor, while abilities that provide a different default armor class probably count as armor and definitely don't modify the effective class of worn armor.
It is canonically undefined
In published 5e lore, the only mention of a warforged soul is in the introduction to the race:
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has a soul?” Gerrion said.
“What makes you think you do?”
— Keith Baker, The Shattered Land (Wayfinder's Guide to Eberron 69)
The excerpt appears to be leaning into the fact that it is not clear if warforged have souls. Nowhere else is the question brought up much less answered.
In the 2015 version of the Eberron 5e Unearthed Arcana, it came out and said this explicitly:
Although they are constructs, they have much in common with living creatures, including emotions and social bonds, and perhaps even souls. (3)
Though it is worth noting that this wording did not make it into the final published version.
In 3rd edition lore, the question was explicitly debated in-universe and came to no conclusion:
In the end, the Question of Souls, as that portion of the negotiations came to be known, was left unanswered. Warforged were freed because they could exhibit independent thought and free will. Today many people continue to think of warforged as creatures without souls, and citizens of Thrane often refer to warforged as “the soulless. (Races of Eberron 16)
And explicitly mentioned as an undefined point about the race:
When warforged are used, DMs should be mindful of potential controversies regarding the warforged: Do they have souls? (Races of Eberron 8)
It seems that through the time this race has existed, this ambiguity has purposefully been emphasized and left as part of the race.
Mechanically, they effectively do
The only thing that is clear is that warforged are living and are affected as if they were any other living thing by spells and other effects:
While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids. (Wayfinder's Guide to Eberron 69)
Mechanically this actually means that warforged should be affected by healing magic including resurrection spells that would require a soul. Thus, mechanically, the question doesn't really matter.
No lore reason is given for this, and in fact, the ability to be resurrected is canonically one of the supporting points for why they might have a soul though it also has a counter:
Breland argued that because warforged can be raised from the dead, they must have souls. Of course, House Cannith and Thrane countered that no warforged brought back from death told tales of any kind of afterlife. (Races of Eberron 16)
But, as lore leaves the answer ambiguous, your DM can decide the specifics of the flavor of why things work like they do.
Best Answer
The only 5e rules we have for Eberron are from the Unearthed Arcana article from February of 2015, and they class Warforged as Living Constructs.
To quote from the PDF:
Even though you were constructed, you are a living creature.
Baring an official ruling, this line indicates to me that aside from explicitly called out exceptions in the Living Construct block, you function exactly as a living being.
In fact, since nothing calls out Warforged in 5e having the Construct type, but rather Living Construct as a distinct type with rules differing from Constructs, and given the specificity of rulings on other things (such as, Can you sneak attack with a spell), I would say that you can't actually affect a Warforged in 5e with something that affects Constructs but NOT living creatures.
So, short version, Living Constructs aren't treated as Constructs, Healing spells work normally on them.