[RPG] What are the likely effects of a wild magic surge

dnd-5esorcererwild-magic

The player's handbook came out, and a friend and I were looking at the various classes. We noticed the sorcerer made a comeback and comes in two flavors. A Dragon Magic Sorcerer and then a Wild Magic Sorcerer. The Wild Magic Sorcerer comes with a very large table, and they seem to cast random effects as they cast their normal spells.

These random effects varied wildly, hence the "Wild" part of its name. This could lead to situations where a simple cast of a spell could result in a (potentially life-threatening) fireball spell centered on the caster. Another cast of a spell could result in beneficial effects, like being able to see all invisible creatures which you have line of sight to.

I noticed the table results in certain classes of effects. While other categorizations of them are possible, they seem to be: harmless-to-caster-only effects, harmless-to-everyone effects, harmful-to-caster-only effects, and harmful-to-everyone effects.

So, I was wondering; given that table and the rough categories outlined above, what are the odds of each category occurring? Also, to what ends can a Wild Magic Sorcerer reliably be used?

Best Answer

I went through the Wild Magic Table and came up with five possible results.

  • Positive, gives a clear benefit (48%)
  • Neutral, mostly flavor effect (12%)
  • Negative, causes a clear complication (22%)
  • Monster, causes a creature to appear that could be helpful or harmful depending on the roleplaying. (6%)
  • Potential, could be harmful, could be helpful it depends. For example aging younger or older (10%)

Finally there is a 2% of having to roll 10 more times (60 seconds). In which case the neutral results goes up 2% to 14%.