[RPG] What are the Limits to rearing Wild Animals

animalsclass-featurepathfinder-1e

I am about to start a Pathfinder campaign as a Gnome Cavalier and just discovered the wonders of Handle Animal. More specifically, the ability to raise wild animals as domestic pets and war beasts. I want to try to raise a large Cast of Hawks to follow me around durring the endgame and piggy-back off of my Tactician abilities, mainly Overwhelm (for bonus flanking) and Precise Strike (for bonus d6 rolls while flanking) with a nice coating of Stick Together(for mob tactics) for good measure. However, the rules concerning rearing wild animals are pretty open-ended, with the only restriction being "A handler can rear as many as three creatures of the same kind at once". So is there any upper limit of animals that I can rear, or can I lead a mighty army of Hawks into my final battle, enough to blot out the sun, and murder my foes with mighty 1-8 HP blows? Or just 36THP, that works too…

Also, how many trained creatures am I allowed to command in combat?

Best Answer

There's a practical limitation on the number of animals that can fight for you. Telling an animal to attack someone (the "attack" trick) is a move action, unless you're specifically a druid and the animal is your companion. So, even if you have a hundred hawks behind you, you can only get two of them into the battle every round.

It may be possible to get around this problem by using the "defend" trick, which the animal will do by default without requiring instruction. If someone attacks you, in theory all hundred of your hawks might mob them in retaliation. I'm not sure if that's sufficient for your purposes.


There's not a hard limit on the number of animals traveling with you, so far as I know. D&D 3.0 said that a druid could travel while caring for "animal companions with total hit dice up to their druid level", or twice that if the druid is staying in one place and not adventuring. But you've asked about Pathfinder here, not 3.0.

But the worst problem you're going to face is a roleplaying one. If you claim you're bringing a hundred hawks into combat, what you're saying is that you spent two years of your life teaching hawks the "defend" trick, spending a week at a time on each one. What does that say about your character? What sort of person would do that?

Pathfinder has plenty of rules for how much money you can spend, but it doesn't have any rules for how many years of your life you can dedicate as preparation for a given combat.

At some point your DM will tell you they flat-out don't believe your character would do that. (Or, more formally: "If your character is that crazy, they shouldn't be an adventurer -- they should be a hermit living in the woods. Please roll up a more well-adjusted character for this campaign.")

Ultimately you're going to have to work the details out with your DM.


As a side note, this is a really fragile strategy: the first time you fight something with an area-effect attack (for example a cleric channeling negative energy) all your hawks are going to die. I recommend not investing too much of your character's resources into this plan.