[RPG] What are the main differences and similarities between Pathfinder and RuneQuest

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As the question suggests, I'm interested in the main differences and similarities between Pathfinder and RuneQuest. I'm fairly familiar with the RuneQuest system. I've heard a bit about Pathfinder and am wondering whether I can convert some of my adventures to use either system.

Examples might include:

  • How they differ in magical/ranged/melee combat (if either system has benefits over the other in a particular area)
  • How they fare for low/high level PCs
  • If either system is better suited to a particular style of gameplay (e.g. mainly combat-oriented/mainly lore or mystery oriented/mainly stealth or infiltration oriented)

Don't worry about giving too much detail – just a basic summary of the differences / strengths / weaknesses of the two systems would be fine. Although feel free to whack a load of detail in if you have some!

Best Answer

The systems have very little to do with one another. They are both trad games (as opposed to indie) and are both printed on paper. That's it. You won't be porting anything crunch-based from one game to the other (you can crib plots and characters, just not the stats).

Combat

Pathfinder has a complex D&D/d20-derived combat system with hit-avoiding armor and hit points that go up with level; everything scales sharply with level and there's huge disparity between high and low level PCs. Despite save-or-die stuff, lethality generally goes down with level because you have so many hit points.

Runequest has a skill-based combat system related to BRP, with damage-soaking armor and hit points that don't go up with level; lethality remains, especially if caught at a disadvantage, as characters progress. You never become a superhero like you do at Pathfinder level 10.

Magic

Pathfinder uses the traditional D&D "Vancian" memorize specific spells and cast them system. There's arcane/divine which don't differ all that much.

Runequest uses a spell point system and has spirit, divine, ritual, and sorcery, all of which differ.

Goals

Runequest is always going to be grittier and therefore fits investigation and low fantasy well. Too much combat will get you killed.

Pathfinder is always going to be more amped up - there are variants like E6 (never progress past 6th level!) that try to achieve the same thing but it's tuned as more of a mid-high fantasy game where heroes are low-grade superheroes. You don't have to play it as a combat focused game (I don't) but it has support for that.