[RPG] What are the mechanical differences between L5R editions

edition-comparisonl5r

What are the mechanical differences between L5R editions?

I owned first and third editions, and played a fair bit of first edition. I'm sort of lightly interested in fourth edition, but am curious about what's been changed, fixed, or altered. If the question's too large, I'd settle for the differences between third and fourth and will edit the question accordingly.

Best Answer

Mechanical

  • 1st: Roll Stat+Skill, Keep Trait.
    Trait and Ring Cap=5
    Insight= 10x∑(Rings) + ∑(skills)
    All skills narrow. Purchase of skills with skill points is 1:1.
  • 2nd: Roll Skill keep Trait.
    Trait and Ring Cap=10
    Insight= 10x∑(Rings) + ∑(skill level-1)
    All skills broad as default. Purchase of skills with skill points is New Level SP for +1 level. Narrow skills optional, add skill level to totals.
  • 3rd: Roll Trait + Skill keep Trait.
    Trait and Ring Cap=10
    Insight= 10x∑(Rings) + ∑(skill level-1)
    Most skills broad as default. Purchase of skills with skill points is New Level SP for +1 level. Narrow skills optional, add skill level to totals. Most skills grant bonuses at level 5, many at level 2.
  • 4th: Roll Trait + Skill keep Trait.
    Trait and Ring Cap=10
    Most skills broad as default. Don't know the rest, since I've not got the book.
  • 5th Beta: roll ring in ring dice and skill in skill dice, keep a total number of dice equal to ring
    Ring dice: d6's, symbolically marked.
    Skill Dice: d12, symbolically marked.
    Ring cap: 5 (explicit); no traits.
    All skills broad, GM option to break out narrow skills.
    No insight; spend specified amounts of experience on school abilities to rank up.

Setting

  • 1st is pre-Scorpion Coup
  • 2nd is post Scorpion Coup; Supplements drag through the Clan War, 4 Winds, and Ancestor war... essentially the end of the Hantei Dynasti
  • 3rd is the Toturi Dynasty...
  • 4th - again, I don't know for sure.
  • 5th Beta is pre-Scorpion Coup.

Dice

  • 1st to 4th: standard d10's; if skilled, 10's explode, counting as 10+ another die (and note that the "exploded" die is counted as part of the initial die for number of dice kept, and this recurses).
  • 5th Beta customized d6 & d12
    • Ring d6:
      1. Blank
      2. Success
      3. Success & Opportunity
      4. Success & Strife
      5. Explosive Success & Strife
      6. Opportunity
    • Skill d12
      1. Blank
      2. Blank
      3. Success
      4. Success
      5. Success & Opportunity
      6. Success & Strife
      7. Success & Strife
      8. Explosive Success
      9. Explosive Success & Strife
      10. Opportunity
      11. Opportunity
      12. Opportunity