[RPG] What are the mechanics of removing a “create an advantage” aspect

aspectscreate-advantagefate-core

Say a character fails to defend against a "create an advantage" action. They now have a situational aspect on them. If they do nothing about it, it'll go away at the end of the scene or whenever it makes sense.

Is there a general rule about actively getting rid of advantage aspects? That is, more specific than the Golden Rule? I expect in most situations it would be an overcome action, but at what level of difficulty?

Best Answer

This process is described on page 78 of the Fate Core book.

There are two ways to actively remove a situational aspect, and both require a roll of the dice for an action.

The most obvious action you can take is an Overcome action targeted to remove the aspect. However, you could instead roll any kind of action which, if successful, would make the aspect nonsensical to keep; this is often Creating an Advantage to make a conflicting new aspect.

In both cases, the GM will set a passive opposition difficulty unless there's active interference, in which case the character (or other thing) in your way rolls an active opposition with their own appropriate modifiers.

Remember that you can also change a situational aspect using these same mechanics. Often it'll be easier to mitigate or modify an aspect than to remove it entirely, so the GM will set a lower passive opposition.

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