[RPG] What are the most important things magic items do for the players into higher levels of the campaign

balancecharacter-advancementdnd-5emagic-items

Currently I am planning for a campaign that might essentially end up with no magic items, and I wanted to get an idea of how that tends to effect game balance with the PCs. The previous campaigns I've played (which are also the only campaigns my players have also played) have never gone past level 9, and didn't really include any magic items and often had their own custom creatures, so I'm not exactly sure how their presence actually tends to alter a game (in the higher levels in particular).

In other words:

What are the most important things magic items do for the players as the game scales into higher levels of the campaign?

This setting boasts some steampunk technology and the players know that I greatly reward creativity, so if I have an idea of what is really missing I can compensate at least some of the essential components and avoid situations where the others arise.

Best Answer

5th edition was designed to not require magical items. A party of level 20 characters can win a fight against a CR 20 dragon with no magical items whatsoever.

That said, one very important aspect of magical weapons is that they bypass resistances and immunities of creatures. Without any magical weapons, a fighter is almost useless against a creature immune to physical damage, unless he has any magical weapon. If you don't give any magical weapons, you can just not use monsters with immunities to avoid the issue.

In conclusion, 5e works just fine with no magical items, so long as the DM is mindful of resistances and immunities of monsters.