I run a Pathfinder campaign where the PCs will soon fight undead in outer space. Probably on the exposed surface of the moon, maybe outside a large creature flying between stars, perhaps somewhere else. Definitely out of planetary atmosphere.
What is the full set of outer space environmental threats that the PCs will face, assuming they are on the surface of the moon, and it's identical to our moon around our earth? What I'm seeking are rules that describe the environmental effects. I suspect that Undead would be able to avoid most of those effects and living players would be severely hindered.
According to the rules,
Mass Planar Adaptation has no effect when cast upon your native plane
but if it did have the appropriate effect (if I fudged things and treated "surface of an earth-like moon" as a 'different plane'), I am wondering if Mass Planar Adaptation would address all the environmental effects.
Best Answer
Low Gravity
The Distant Worlds Campaign Setting actually has a few rules about low/no gravity:
Since the moon has about 1/6 the gravity of the Earth, the rules for 1/2 Gravity suits us better for the desired effect.
As a house rule, you could extend the jump bonus and ranged weapon increment by 3 times what is listed, so a character could jump 6 times as high and lift 6 times as much weight, while ranged weapons would reach 6 times as far. This rule could be extended to any gravity that is different from earth, on a planet that has 1/10 the gravity, you could jump 10 times as high, while on a planet that has twice the gravity, you could only jump 1/2 what you could jump on earth.
Do notice that, despite the name, the rules for no gravity can actually be used on both to Zero Gravity and enviroments such as outside of a space ship or on the surface of an asteroid (Microgravity), since they do allow your character to move if you have a surface to push off from.
No air
The Enviromental Rules cover the lack of breathable air, or water, for aquatic creatures, or whatever you breath to stay alive:
The space is not cold
Since the atmosphere of the moon is practically nonexistant, creatures on the surface of the moon are subject to the enviroment of space, which, unlike popular belief, is not exactly cold, that will depend on the surrounding stars (in our case, the Sun).
The temperature on the surface of the moon will depend on whether those creatures are on the bright side of the moon (about 123°C, or on her shadow (which is about -150°C).
But creatures are subject to the lack of warm from a planetary normal atmosphere, and will eventually lose body heat.
Again, the Enviromental Rules have a set of rules regarding cold enviroments, though these rules were designed for cold weather rather than space travel.
If the creatures are on the moon's shadow, you could say they are dead within a few turns unless they have cold immunity somehow.
If they are on the moon's bright side, they should actually be vulnerably to Extreme Heat instead of cold, and are probably vulnerable to solar radiation. But rules as written, they only really need Energy Resistance (cold) 6, as these rules don't make a distinction between -20°C and -150°C.
For solar radiation, there are published rules on the Technology Guide aswell that you could use those on top of the rules for Extreme Heat. The rules for radiation, however, do not account for a creature that has fire resistance, so you might want to reconsider using them if the character is resistant/immune to fire damage.
Vacuum
The Starsoul Sorcerer Bloodline has an ability called Breaching the Gulf:
However, this is one ability and does not cover the enviroment in general.
This topic on paizo's forum has interesting ideas on how to handle vacuum situations. One of which is from d20 Future and i will quote here:
In my opinion, though this rule is unofficial and for a different d20-based system, it does accurately simulate the desired effect.