I'm a new DM starting the D&D 5e Starter Set campaign Lost Mine of Phandelver for a group of new players, and I am trying to decide if I should use the pre-generated characters or have them make their own sheets.
What are the advantages and disadvantages of using pre-generated character sheets versus allowing players to create their own, for a new DM and players?
Best Answer
The Lost Mine Of Phandelver pre-gens have quite a bit going for them
I agree with everything NautArch said in his answer - talk to your players. Whatever you decide to do, it's much more likely to go well if you have their buy in.
That said, you have now clarified that you're playing the Lost Mine of Phandelver module.
As a new DM I ran LMOP for a group of new players and we used the pre-gens. Your players might not be the same as mine - but here's why this approach worked well for my group, (including some more generally applicable reasons and some that are LMOP specific):
Of course the pre-gens do have some down sides:
Reassure your players that things can be changed later
One final piece of advice: whether you use the LMOP pre-gens or not, reassure your players that they can change their mind about things later - and prepare to be flexible. In general, but especially if this is your players' first experience of D&D, the most important thing is that they have fun. If you have to sacrifice some narrative consistency to acheive that purpose then that's OK. It's better to let someone tweak, or completely change their character, than force them to carry on playing after they've realised they're not enjoying things as they are. It's better to let a party member drop out mid-campaign than have a reluctant player humouring everyone week on week because they think they have to be there.
How did my home campaign turn out? Everyone enjoyed playing as the pre-gens and learning the system as we went, rather than in advance. When we finished LMOP a majority of my players were excited to make their own characters for the next campaign and felt equipped to do so. A couple of them requested I make the characters on their behalf but still wanted to keep playing - our first homebrew campaign has been going well for a year now and three of my players have since started DM'ing themselves for their other friends.