I am setting up Rise of the Runelords Anniversary edition and I was curious as to how I should tell my PC's what this +1 repeating crossbows worth is and if there are any special abilities tied to it. From the text it sounds to "epic" to not have some other ability than a +1 Attack Bonus. Also would I just treat it as a heavy crossbow for damage or does this have it's own requirements? The book is not very clear on any detail regarding it for referencing. The way this sounds by it being a +1 it's just a masterwork item that has a custom grip? Any ideas on pricing or ability scores?
[RPG] What are the specifications for the “Vansaya” crossbow in Sandpoint
pathfinder-1erise-of-the-runelordsweapons
Related Solutions
According to Strategemini's review on the Anniversary Edition page, emphasis and formatting mine:
What has been removed?
Articles. There are no more Pathfinder Journals. Many of the articles that were in the adventure path were also removed. All articles on Gods (Desna and Lamashtu) have been removed. The history of Karzoug was removed. The culture of the Stone Giants was removed. The History of Thassilon was severely curtailed. So what remains of the articles? All the location articles are preserved and updated. Sandpoint, Magnimar, Turtleback Ferry, and Xin-Shalast all have their own articles. The "Magic Of Thassilon" article is preserved and expanded (though "More magic of Thassilon" is removed) in the form of "New Rules". The new Rules article has updated versions of spells, items, and a new mechanic for tracking Sin and Virtue Points in the campaign. Finally all the introductions to the various APs are removed.
Some Bestiary monsters have been removed, but they were either optional to the AP (like the Sandpoint Devil and the Attic Whisperer) or they are now in one of the published Bestiaries (and thus easily referenced from the PRD). Other than certain Bestiary monsters there has been no in game content that was removed. Every encounter is there, every dungeon is there, every important NPC has a statblock.
What has changed?
Almost all of the earlier art. Mostly for the better. Ameiko Kajitsu and Shalelu Andosana both reuse Art from Jade Regent, but there's new art for the goblins, the Skinsaw Man, Aldern Foxglove, the handouts (such as the deed in the Skinsaw massacres and the letter in Sins of the Saviors), as well as Belor Hemlock and Orik Vancaskerkin. Some art (like Aldern Foxglove, Korvus the Goblin, and the Skinsaw Man) is an incredible improvement. Some art (like Vancaskerkin's new portrait and Belor Hemlock) is slightly disappointing. On the whole though the new art is a boon.
The stat blocks have also changed, some have merely been updated to pathfinder mostly verbatim with third party classes preserve,(e.g. Delphine's entire encounter in module 5) and some have been completely overhauled (e.g. the quasit in module one is now a Witch instead of the Thaumaturgist she was in the original iteration of the path). Additionally, the final encounter with the big bad of the adventure path has been heavily overhauled with an entirely new map, new stat blocks, round by round instructions, and additional hazards and participants.
What's new?
In addition to everything being updated, there are several new monsters in the Bestiary like the Scarlet Walker. There are New Magic Items like the Anathema Archive. Additionally Several merely magical Items have been updated to Artifacts.
But the biggest addition is in the campaign itself. There are far more connections between and the modules now. You meet Ameiko Kajitsu's father in a fairly interesting encounter early on in Burnt offerings, for instance, among many other small additional encounters throughout the book. There's an entirely new Dungeon section (for sloth) in the Runeforge. That's in addition to all the changes and the new Items discussed earlier.
Retraining
If I understand correctly, your problem is that any feats on Bard level 1 can't go towards Dazzling Display, because you need Weapon Focus first, and to get that you need 1 BAB. However once you're level two, you could, but you already spent the 1st level feats on other things.
According to the official FAQ, retraining is a great option for you:
Retraining: Can I retrain a feat to replace it with a feat I didn't qualify for at the level I originally gained that feat?
Yes. As long as the new feat is a valid feat for your current character, you can retrain the old feat and replace it with the new feat.
For example, if you are a 3rd-level rogue who took Improved Initiative at 1st level, you can retrain that feat and replace it with Weapon Focus. Even though Weapon Focus has a prerequisite of "base attack bonus +1" (which means you couldn't take it as a 1st-level rogue), it is a valid feat for your current level (3rd), and is therefore a valid choice for retraining.
(Note: Likewise, the fighter class ability to retrain fighter bonus feats does not require you to meet all of the new feat's prerequisites at the level you originally gained the feat.)
Here's how that would look for a 2nd level human Bard:
Costs 10 × your level × the number of days required to retrain = 10 gp/lvl/day x 2 lvl x 5 days/feat x 2 feats
Total cost: 10 days @ 8h/day and 200 gp / 2 feats
Note also that
Some retraining options require you to work with a trainer. If no suitable trainer is available, the GM might allow you to retrain yourself by spending twice the normal time. Even if you train yourself, you must still pay the cost for training (though you don't double the cost as you do the time). Any option that requires a trainer also requires some kind of training facility for that activity.
Best Answer
As-written, it should be treated as a standard magic +1 repeating crossbow. (Any item that says it is "+1" or some other number is magical.) Repeating crossbows come in a couple sizes (hand, light, & heavy) which will determine the base damage. (Information on mundane variants can be found here ). Add a +1 enhancement bonus to attack and damage rolls made with the weapon.
The often forgotten thing here is that a lot of magic items are not mundane looking. Considering the price of making the weapon masterwork and magical, a little customization is a negligible additional cost.
An example that illustrates this from the magic item creation rules:
In fact 30% of all randomly generated magic weapons are visibly magical: