The primary source on Favored Enemy is either Player’s Handbook in the ranger class description, or Rules Compendium if you buy its assertion of primacy. The descriptions in the Invisibility description in Dungeon Master’s Guide, Improved Manyshot in Epic Level Handbook, or even darkness, despite also being in the Player’s Handbook, are definitely not the primary source on Favored Enemy.
Further caveats, limitations, and addenda not mentioned in the primary source description are contradictions with that description. If Favored Enemy had defined itself as precision damage, the primary source on precision damage would apply, but it didn’t, which means that neither the precision damage description nor anywhere else can define it as such.
I would be inclined, in general, to follow contradictory rules as far as they go. Darkness and Invisibility cannot define Favored Enemy as precision damage in general, but it can say Favored Enemy doesn’t work in those conditions. Here, specific-trumps-general: rather than trying to redefine what Favored Enemy is (in which primacy asserts itself), they can define a special case which acceptably contradicts the general rules. So my reading of the rules as written would be that Favored Enemy is not precision damage, but it does fail to work in cases of darkness or Invisibility, and does apply only once to Improved Manyshot.
Ultimately, however, I would mostly ignore any and all rules as written that apply any more needless limitations on Favored Enemy. Of all the iconic core class features,1 Favored Enemy is one of the weakest, and that’s even assuming that it “just works” on any and all attacks against the designated foes (including, therefore, Improved Manyshot).
- Slow fall and wild empathy, if counted as “iconic class features,” are definitely weaker than favored enemy, and smite evil and trapfinding give it a run for its money too. That’s still a small list compared to all of the options.
Your druid level is entirely unrelated to your wolf's HD. The wolf gains animal hit dice.
Take a gander at the rules for improving monsters. They explain what happens when you add extra hit dice to a creature - you increase its BAB, HP, and saves, and it gains feats and skills as normal.
However, this does not affect a level 1 druid at all. A level 1 druid's animal companion gains +0 bonus HD. Take the wolf straight from the book, and use it.
Once you reach level 3, your wolf gains 2 extra hit dice. This is basically like him taking 2 levels in the "animal" character class. These hit dice grant him the following improvements:
- 2d8 hit points (plus 4, for the wolf's +2 Constitution modifier)
- 2 points of Base Attack Bonus (for a total BAB of +3)
- +1 to each of its saving throws
- 1 new feat (for passing level 3)
- +1 to any ability scores (for reaching level 4)
Best Answer
You're on the right track.
Steps in creating an animal companion could be as follows: