[RPG] What Class or Class combination will raise the largest controlled undead (skeletal) arthe in 48 hours

dnd-5enecromancyoptimizationundead

I am planning on making a Necromancer type with the largest undead army available in 5e D&D. He has 48 hours to build it. I have an existing strategy that nets me 150 skeletons using a lv 6 wizard and a lv 14 sorcerer. I would like to hear your ideas.

Rules:

  • Hardcover books only, no 3rd party or UA.

  • You cannot polymorph into a Beholder… (It breaks the story) You have to be a standard race caster.

  • No outside help. You are solo.

  • No prep beyond the 48 hours you have to create the army.

  • Assume you are at a graveyard with access to enough bodies.

  • Lv 20 character, no epic boons unless you have a way to get them through a feat.

  • Prefer no magic items, however if you have one that really makes a huge difference let us know.

  • We are looking to specifically raise Skeletons. No generals required unless it increases the overall army size.

  • All spell slots are available to go towards the army.

  • Buffing the army is not necessary, but if you have a way to do it without diminishing its size, I'd love to hear it.

Best Answer

Necromancer Coffeelock

Let's start with the obvious one.

  • 9th level Divine Soul sorcerer (5th level spell slot, animate dead, font of magic)
  • 11th level Warlock (3 5th level spell slots, recharging on short rest)

Day 1, Midnight Divine Soul casts Animate Dead (1 minute) - giving 5 skeletons, then uses Font of Magic to convert all the Warlock slots to Sorcerer (18 seconds), and casts Animate Dead 3 more times (3 minutes). Then they take a short rest (1 hour).

01:04:18 Wake up, use convert all Warlock slots to Sorcerer (18 seconds), cast Animate Dead 3 more times (3 minutes), then take a short rest (1 hour).

02:07:36 Repeat this 43 more times

Day 2, 23:29:30 no time to rest again, you can relax for the last 30.5 minutes.

Total skeletons: 5 (from the initial sorcerer slot) + 5 * 3 * 45 (from the warlock slots) = 680 skeletons

Although note that half of them are not under the control of the character, they are walking around doing their own undead things - probably harassing towns and cities. Be aware that since you have to recast the spell every 24 hours to maintain control, you won't see any benefit to the number of controllable skeletons unless you use your first 24 hours to write scrolls or create rings of spell storage.

If you don't have access to those kinds of items, it may be best to start the attack a day earlier sending skeletons to smaller villages or roads to harass people, then spend the second day building up a main force to attack the city.

EDIT: Actually, I don't think it's necessary to convert the slots to sorcerer, so that should save a lot of seconds.

To be clear - by RAW you can rest whenever you want, the DM doesn't get to choose when the character sits down and relax, and converting non-sorcerer spell slots with flexible casting is RAW.. As always, your DM has the final say on what rules you play at your table. Some DMs have expressed that they wouldn't allow it, but I can't speak for your DM.