[RPG] What counts as a target for a spell

dnd-5espellstargeting

There have already been several questions regarding what counts as a target for a spell; some, such as this Q/A, are regarding glyph of warding as it states:

The spell must target a single creature or an area.

Some such as this Q/A and this Q/A are about the War Caster feat which states:

The spell must have a casting time of 1 action and must target only that creature.

And others, such as this Q/A, this Q/A, and this Q/A are regarding the Sorcerer's Twinned Spell Metamagic which states:

When you cast a spell that targets only one creature and doesn’t have a range of self… To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level…

There was already this Q/A on "Do worn or carried objects count as additional targets for a spell if they are also affected by the spell?" but this was not about what actually makes something a target.

Jeremy Crawford clarified in the 19/JAN/2017 Sage Advice segment of the Dragon Talk podcast (starting at 11:00) that:

When the rules say "target" they really mean the English definition… The meaning that the rules are getting at is that when you choose someone or something to be subjected to some kind of effect, that's one of the common ways the word targeted is used in English… Any time a spell is telling you to pick a creature or an object or a point in space, to be affected by something, really that thing is functioning in that moment as a target of some kind.

But now that this is unofficial, I am wondering how to interpret this usage of the word "targets".

How do I know if a spell targeted something/somebody?

Best Answer

D&D 5e is a bit ambiguous with its terms, so there is probably never going to be a comprehensive answer

The linked podcast is probably the best source of Rules as Intended we'll get. It says that "target" should be used in its natural English language meaning. This means that anything affected by a spell can be considered a target. I'm going to use lower-case target for this kind of meaning in the rest of this post.

The other main meaning is "the thing you choose as a target" according to some rule (such as a spell's text). This is a semi-formalized meaning, and Allan Mills' answer quotes some of the rules for this kind of targeting for spells. But elsewhere, the formal terminology blends in to the other less formal meaning a lot. I'm going to use all-caps TARGET for this meaning.

The TARGET meaning is definitely not the only one used in the rules, as spells like Fireball have one TARGET you choose (a point in space), but may also effect a number of creatures (and flammable objects) in the area of effect. Affected creatures are are explicitly described as targets in the spell's rules (emphasis added):

Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Unfortunately, some spells make it hard to judge who or what all the targets are. As the linked question you've provided show, it's not very clear if Warding Bond or Life Transference (from Xanathar's Guide to Everything), which both have the capacity to damage the caster, should treat the caster as a target or not. By the the logic in the podcast, the caster is affected and so must be a target. But they're definitely not the chosen TARGET, and it's possible that some parts of some rules (like the one that terminates Warding Bond early if either character has the spell cast on them again) may only want to refer to the character being the chosen TARGET of a future casting.

Another area that is somewhat ambiguous is the destination of teleportation spells. As the formal rules for picking spell TARGETs say, you normally need "a clear path to the TARGET":

To target something, you must have a clear path to it, so it can't be behind total cover.

One surprising consequence of this (as the podcast discusses) is that you can't cast spells through glass windows, since they count as total cover (personally I'd interpret cover relative to the type of effect, so a window would not provide cover to a non-physical effect like Hold Person, but it would indeed cause a Fireball to explode prematurely, though the blast might destroy the window and let the AOE spread outside). But most teleportation spells are phrased such that you don't explicitly TARGET your destination, even though your arrival will clearly affect the place. So it's unclear if you need to a clear path to the destination or not. For some spells like Dimension Door and Teleport, it's pretty obvious that you're not expected to have a clear path, since they have specific rules for how you pick your destination even if you can only describe it or have had it described to you (an example given in the rules: "upward to the northwest at a 45- degree angle, 300 feet"). But other spells like Misty Step specifically say you need to see your destination, which makes it ambiguous if you can use the spell to teleport through transparent total cover (e.g. a window). The explicit TARGET of Misty Step is the caster (it has range self), but some spells are less carefully written, and so we find spells like Thunder Step (from XGtE) which specifies the distance you can teleport with its range, making a stronger case for the destination being a TARGET too.

Ultimately, these ambiguities are design problems that the creators of D&D have not yet fixed (and they may never do so). As such it's up to each DM to make a ruling for their own table any time they come up. It is a clear design principle of 5e that the DM should be empowered to interpret the rules as best works for their game, and that the rules do not attempt to be entirely comprehensive.