I'm aware that the old school renaissance (OSR) is all about hearkening back to old versions of D&D and the play styles of the 70's and 80's, but what characteristics really define this movement? What minimum set of qualities does my game play require to be "old school"?
[RPG] What defines the “old school renaissance”
dungeons-and-dragonsosrterminology
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Best Answer
OSR is, for me, defined by gamers, games or publishers adherence to one or more of the following traits: