[RPG] What describes the portion of the social contract that describes explicitly-permitted controversial themes

social-contractterminology

I am working on drafting the table culture guidelines for an upcoming game, and I plan to use the lines and veils methodology to lay out content boundaries. Lines and veils are a subtractive element: they remove potentially-problematic content from the game. In my written-up social contract, I would like to have a similar section which lists content explicitly included in the game. Specifically, I have historically run deathless games, and I want my players to be entirely clear that unexpected, luck-of-the-dice character death is a frequent possibility in this game.

As a clarification, I am only starting off these lists with the content I am not comfortable running, etc. I of course plan to involve the players in composing the social contract.

Is there an existing term that describes the part of the tabletop social contract which lists controversial content which is explicitly included in the game, as opposed to explicitly off-limits as in the lines and veils?

I am more-or-less looking for a subheading in my nicely-formatted social contract wiki page.

I don't need:

  • An explanation of the general purpose and/or method of crafting a tabletop social contract.
  • Advice that such topics are best addressed during the course of play. While this may be a valid concern, my purpose is to prevent mismatched expectations and avoid future retconning.
  • A list of potential rules in this category for the social contract—just the name for it.

Best Answer

While Lines are about themes that are completely off limits and Veils about "censored" content, when you are putting something in normally you are dealing with a binary situation: that content wasn't limited by veils and lines, so anything about it goes.

I, however, use a more "poetic" way to deal with that:

Vices and Sins

  • A Sin is something like a anti-Veil. It is a explicitly permitted content, but with "security measures" that censor extra-strong content. It is about content that would make you feel uneasy, but you want in your game anyway.
  • A Vice is a heavy content that has no bounds on the detail level, and the game can get as graphic as the players and the GM want.

Examples:

  • Torture as a Sin: Players know that they can get tortured. When torture happens, you give some brief detail, and if the players ask for more information then you present the extra bits of gore.
  • Torture as a Vice: Players will receive the graphic gore right away, without protective measures.
  • Sex as a Sin: Sex will be included in the game, but with fades. If the players want more detail, they can say so to receive the extra bits of detail.
  • Sex as a Vice: Sex will be included on the game with a good amount of depiction, including what was done during the act.
  • Murder as a Sin: Death will be depicted in brief detail, but extra information can be given—including extra gore—as the players ask for it.
  • Murder as a Vice: Death will have the "default gore level" set to high from the start: intestines will spill, blood will splash everywhere, eyeballs will be burst from within...

Wait, wait. Hold on. How are Veils and Sins different? How can I use Veils, Lines, Sins and Vices together?

Well. Both Veils and Sins present content in a "Safe Mode" way. However, while Veils are carefully drawn across content to not shock sensitive people, Sins work in a way that permit you to expand your content on demand. If something is a Veil, it establishes a maximum level of detail. If something is a Sin, it establishes a minimum level.

Compare these examples:

  • Torture as a Sin: Players know that they can get tortured. When torture happens, you give some brief detail, and if the players ask for more information then you present the extra bits of gore.
  • Torture as Veil: Players know that maybe they will be tortured. If torture happens, you give some brief detail, and if the player asks to skip, then you skip.

So, you can use all four together:

  • Veils to list censored content that won't show up in detail even if it's asked for.
  • Sins to list censored content that won't show up in detail at first, but can be more detailed if players ask for it.
  • Lines to define content which won't show up by any means.
  • Vices to define content which will show up in graphic detail or at least in a non-brief manner.
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