I've been playing artificer with the Alchemist subtype, and my group is unsure of how aiming/hitting targets with items out of the satchel works.
As seen in the artificer class:
Alchemical Fire. As an action, you can reach
into your Alchemist’s Satchel, pull out a vial of
volatile liquid, and hurl the vial at a creature,
object, or surface within 30 feet of you (the vial
and its contents disappear if you don’t hurl the
vial by the end of the current turn). On impact,
the vial detonates in a 5-foot radius. Any
creature in that area must succeed on a Dexterity
saving throw or take 1d6 fire damage.
This formula’s damage increases by 1d6 when
you reach certain levels in this class: 4th level
(2d6), 7th level (3d6), 10th level (4d6), 13th
level (5d6), 16th level (6d6), and 19th level
(7d6).
Do you need to roll to hit an AC? And how does that work with the area damage?
Do you roll to hit in an area?
Do you only roll the saving throws?
How does this work?
Best Answer
It might be helpful to think of this ability as a small fireball spell.
No attack roll would be made. The alchemist declares that she is using her action to throw Alchemical fire to a location within range and the targets in that location roll dex saves. Those that fail take damage as stated in the ability.