Ok, so the feat gives you a resource pool which is apparently worth a certain amount of money. You can also contribute non-monetary things to said pool. Does said pool refresh? How often does it refresh? Is it actually 100 gp in coinage? Is it 100 gp in goods? Do you get them back when you use the goods? How does this even work?
[RPG] What does Black Marketeer do
featspathfinder-1e
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Craft Raw Materials
That's what adventurers call it; normal folks call this mining or logging.
Ask the DM if this is acceptable first, but the argument goes, though the game doesn't say raw materials can be crafted, raw materials must come from somewhere, and scrounging in the wilderness is as good a place as any to get them. All it takes is time.
The Pathfinder Craft skill says
- Find the item's price in silver pieces (1 gp = 10 sp).
- Find the item's DC from Table: Craft Skills.
- Pay 1/3 of the item's price for the raw material cost.
- Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.
Thus items costing less than 3 sp consume raw materials costing 0 sp. So the character crafts raw materials 2 sp at a time by spending 0 sp. The DM must determine the DC for crafting raw materials, but a reasonable house rule simply makes the DC equal to the DC of crafting the actual item (because were it easier folks wouldn't buy raw materials).
Example
Gulliver Robinson's ship sinks and he washes up on a deserted island. After a few years, he realizes he'd like not to be trapped on a deserted island any longer. He wants to craft a
rowboat. A rowboat costs 50 gp. The DM determines that a rowboat is a typical item as per the Craft skill, but as the island is deserted (except for Gulliver Robinson, obviously), no one is available to sell him raw materials. He must make his own.
Gulliver Robinson's tracking his progress by the day. He needs to craft the raw materials for his rowboat first. He spends 1 day trying to gather 2 sp of raw materials. He is saddled with improvised tools and but his Intelligence 14 gives him a Craft (shipbuilding) skill bonus of +2. He takes 10 on his Craft (shipbuilding) checks, as 10 guarantees success.
He spends day 1 taking to to make 1 Craft (shipbuilding) check. He spends 0 sp to purchase raw materials. He takes 10 on his Craft (shipbuilding) check. He multiplies his check result (10) by the check's DC (10) to get 100 and divides that 100 by 7 for progress by the day for 14 sp, so Gulliver Robinson can make 8 Craft (shipbuilding) checks per day, making 2 sp of raw materials each check, therefore making 16 sp of raw materials per day.
It'll take about 11 days to craft the raw materials for a rowboat, whose raw materials cost 166 sp.
(By the way, if Gulliver Robinson takes 10 on his Craft (shipbuilding) checks to craft the rowboat he'll be done in 5 weeks.)
The Special Edition PHB disambiguates the wording. Some people refer to this as "stealth errata" since it doesn't seem to have made it into any other sources, nor was it conspicuously announced anywhere. Even the SRD doesn't seem to have been updated to contain the new wording. Nevertheless, it makes the intent of the feat clear. Emphasis mine:
When using the attack action with a melee weapon, you can split your move action in that round in order to move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can't use this feat if you are wearing heavy armor.
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
Notably, this is still not the same as Pathfinder's implementation: instead of combining the attack and move into a single full-round action, it keeps them as two distinct actions but allows you to apply them in an unusual way (much like the Overrun writeup that you cite). But neither implementation allows you to make a spring attack using a single standard action.
If you want to houserule Spring Attack to take a single standard action, go right ahead. No one will stop you. I might consider such a thing myself in my game, if it ever comes up. But that's not RAW, and in one of those rare cases where RAI is demonstrable, it's not RAI.
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Best Answer
This is one of those ways in which the SRD material is not a replacement for the original books, because the Product Identity material is vital to its function.
The full feat text (Osirion: Land of Pharoahs, p. 28) includes a sentence saying it functions the same as, and refers you to, the Profits of Kalistrade feat (which is completely PI) on page 73 of the Pathfinder Chronicles Campaign Setting. There it gives a complete description of how the feat(s) work: how you take gear or wealth out of it, how you restore it, and how it increases as you level.