[RPG] What does ‘swingy’ mean

terminology

What does 'swingy' mean, in the context of tabletop roleplaying games?

Best Answer

Although I mostly agree with @Brian's answer of "Highly Variable," swingy isn't used just to indicate the standard deviation of a single die roll.

Yes, you can call a 1d20 more "swingy" than a 3d6 mechanic, but the term is also used on a larger scale, as in "swingy" combat is combat where overall results can be highly variable. This can be from a number of different reasons and swinginess of individual mechanics isn't necessarily part of it.

For example, a system where you roll group initiative and PCs are not super durable. If everyone on one side gets to go before everyone on the other side, and there's no admonitions that "it really happens at the same time" (Alternity does this to mitigate the effect), you get a swingier system, because there is a huge benefit in going first - you can often eliminate the other side's heavy hitter/mage/priest/whatever is relevant a priori and then the rest of the combat is very one-sided. So even if the initiative roll itself isn't "swingy" mechanics wise, so much depends on it that the overall outcomes are swingy. So high standard deviation, but not just of single rolls but of total results.

It could also mean a game system that is good for swingers, like Theatrix Ironwood.