[RPG] What effects could combine the spheres of Mind and Forces

mage-the-ascensionworld-of-darkness

So, I'm having difficulty with an Order of Hermes character that likes using Mind magick. My specialty sphere is Forces, and I'm having a tough time combining the two to create magical effects. (My character has Forces 1 and Mind 2.) I've read the descriptions and sample magical combinations written at the end of each Sphere rank, but it seems as though Mind and Forces are incompatible — or, more appropriately, have little synergy between them.

Note that we're gaming in the Victorian Era, so rotes such as "I get a hold of the information that's stored in this flash drive" using Forces • Mind • are not going to be useful to me, but they're welcome anyway.

–edit–

To sum up, we've got Mind & Forces (I'm only going till level 3, since above that the powers start being ridiculous):

Mind

•: Sense Thoughts (but not read yet), Sense Emotions (and determine some basic principles – but not to whom the emotion is directed an what it is – only in a positive-or-negative sense), Sense Powerful Resonance, Mind Shielding (only rudimentary), Improve Computational Skills, Improve Memory, Improve Concentration, Aura Reading.

••: Read Surface Thoughts, Sense Memories Associated with Objects, Scan Emotions, Determine Resonance (including drawing out memories attached to it), Send Emotional Impression, Mind Shielding, Mind Cloaking, Alter Aura.

•••: Telepathy, Surpass Language Barrier, Project Illusions, Create False Thoughts, Mental Attack, Control Thoughts during Sleep and Dreams, Enter Dream Realms, Contact Dream Minds.

Forces

•: Perceive Forces (sense, where they emanate from, where they go, determine intensity).

••: Control Minor Forces (divert a force, change its quality, control its dispersion).

•••: Transmute Minor Forces (convert forces into ther types, shift their intensity radically, create a force from nothing, banish a force into oblivion).

Rotes

Rotes from Sourcebooks

Mentions I could find between the two spheres: It's only one and it's located on page 165, under Transmute Minor Forces: [..]he can transmute a pure idea into a construct of force[..].

Branding the Heart: Forces •• Mind •• Artisan's Handbook p52

Dream Drama: Forces •• Mind •• Order of Hermes Tradition Book p64

Feedback: Forces •• Mind ••• Digital Web 2.0 p115

Focus the Blow: Forces • Mind • Akashic Brotherhood Tradition Book p63

Possess Flame: Forces •• Mind •••• The Spirit Ways p88

Sneaking Shadow: Forces •• Mind •• The Book of Shadows p139

Tune Psychic Radio: Forces •• Mind • The Book of Shadows p140

Custom Rotes

Spark of Inspiration: Forces ••• Mind 1 •

Best Answer

I don't have access to the books you mentioned, so I may be duplicating something here. But my initial thoughts are to use Forces as a conduit for Mind:

  1. Depending on when and where your story is set, you could do Mind magic over a telegraph or telephone line by using the electrical impulses between you and the other person. You could send secret messages to the other person, read his mind to determine whether what he said was truthful, etc. (Without Forces and the wire, this would require Correspondence or close proximity to the other person, as per usual.) Of course, it depends on your gaming group how far you should take this. Gravity is under the purview of Forces, but would it really be fair to say you can read anybody's mind anywhere on the planet because they're in contact with the same gravity as you? Probably not.

  2. Make a lantern or candle perform some Mind effect on whoever sees its light. (Light is a force.) With Prime, this could become a "set it and forget it"-type spell. Otherwise, you may have to remain near the object. The Mind effect should be less powerful as the light gets dimmer or farther away. Alternatively, the effect could incur a Willpower roll. When the light is bright or close by, the difficulty is high. When the light is dim or far away, the difficulty is lower or the effect is nonexistent. Correspondence could help negate the distance problem.

  3. You're a shop-keeper with a bell above your door. Cast a spell on it so that it chimes sweetly when most people enter your shop, but it takes on a discordant tone when someone enters who (intends to do something bad, is in disguise, hasn't bathed, etc.). You could channel this as long as you're near the shop's entrance, or use Prime to set and forget.

  4. This doesn't combine the two spheres into one effect, but it still makes use of both of them in the same scene: When speaking in front of a crowd, use Forces to amplify your voice, and use Mind to sway your audience to your point of view.

It may also be possible to use Mind as a conduit for Forces:

  1. When someone tries to use Mind magic on the target of this effect, they're met with either extreme heat or cold in their head. Not the perception of heat or cold, as that would just be Mind, but true, damaging heat or cold. Throw in a bit of Life, and you could disrupt their body's inherent electrical impulses and stop their brain or heart.
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