[RPG] What good is the paladin’s Divine Sense

class-featurednd-5epaladin

The Divine Sense feature of the Paladins looks underwhelming to me. It has limited uses, takes an action to use, and

  • you know the location and type of any celestial/fiend/undead within 60ft, not behind total cover
  • you detect any place/object that has been consecrated/desecrated within same area

Divine Sense gets blocked by a window, basically detects hallow but not any of its features, or even whether it's consecrated or desecrated, and does not detect possessions. On the plus side, you can find invisible imps?

My problem with this feature is that it seems to be close to useless. Unless you decide to randomly use it because your spidey-sense told you about invisible monsters or hallowed grounds, you can only use it to learn types of enemies you're already on the same room as. But because it takes your action to do so so, you probably won't this if you're already in combat.

Compare this with other class features at level 1. Barbarian get Rage, Bard gets Inspiration, Clerics, Sorcerers and Warlocks get a subclass feature, Fighter gets a Fighting Style and 2nd Wind, Monk get Martial Arts, Rangers get Favored Enemy, Rogues Sneak Attack, and a few get Spellcasting. Paladins get Lay on Hands (great ability), and Divine Sense.

TL;DR: Divine Sense looks very niche, has limited uses, costs an action, and doesn't seem to provide useful rewards. What am I missing?

Best Answer

It's not as useful as detect evil was in 3e, but it still has niche uses.

Divine Sense is basically the 5e version of the 3rd edition Paladin's detect evil, which could be used at will. It penetrated some barriers, detected lingering auras, identified evil NPCs, and helped find hidden enemies.

The problem was that 3e paladin used detect evil on every single NPC outside of combat, since it was unlimited-use. Every empty room got a sweep with it, just in case. As a result, the 5e version appears to have been weakened substantially, but left in the game because it's traditional rather than because it's very useful.

That's not to say Divine Sense is entirely useless, but it has a very narrow range of applicability... so it's often useless. It's primarily useful in non-combat situations where you're hunting fiends or undead. Some particular uses:

  • Identify a suspected vampire in human guise. Particularly useful if you're hunting vampires.
  • Locate invisible fiends. This is useful even in combat so that you don't waste time swinging at empty space or waste spell slots on things which counter invisibility.
  • Identify shapechanged fiends, such as an imp disguised as a toad or a succubus disguised as a harmless peasant woman.
  • If a celestial appears before you with a mission, determine their authenticity before you believe them. Beware of fiends in disguise.
  • Determine if an enemy is indeed undead before the cleric wastes multiple turns attempting turn undead against it.
  • Determine if the area is desecrated before the cleric wastes turns attempting a turn undead that will be more difficult.
  • Detect hiding or concealed celestial, fiends or undead, as long as they don't have total cover.
  • Detect celestial, fiends or undead in the dark.
  • Double-check the room for invisible shadow demon assassins before you go to bed.
  • Detect illusory celestials, fiends, or undead. Incorporeal undead enemies float silently and make good illusions, but if they're illusory they won't show up on Divine Sense.
  • Detect a fiend or undead in a crowd of people.