[RPG] What happens after the Clone spell activates

character-deathdnd-5espells

I have literally never played D&D before. I’ve just been doing some “research”.

I’ve been looking at necromantic spells, and I noticed one called Clone. As I understand it, the spell creates a clone that is stored elsewhere to mature until the caster dies, at which point the caster’s soul is transferred to the clone.

What happens after Clone activates?
Does the party have to gather up the caster’s now-soulless corpse’s belongings and venture back to where the clone is stored so that the caster can rejoin the party? Can the clone make its way to the party even though those actions can’t really be discussed?

This doesn’t seem terribly convenient, despite the fact that the caster has just cheated death.

Best Answer

Death Has Consequences

You are right, if the party hasn't talked about it in advance, it is terribly inconvenient. Which means that it is great story fodder for DM's to play with. Death in D&D shouldn't be as simple as death in a video game where you just start back at the last save point. When a character is raised from the dead through magical means it is supposed to be a big deal (neglecting revivify), and that big deal comes with logistical challenges.

However, by the time you get clone, it is likely that you or someone else in the party, will likely have some form of magical communication or transportation to make it slightly easier. Wizards don't get eighth level spells until they reach level 15, and there are several spells that allow communication or teleportation at or below that level, like: